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		<title>en&gt;Alsadius: Contrary to my previous edit, the math actually is different in C#. But I think it&#039;s fine to just add the disclaimer here.</title>
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		<summary type="html">&lt;p&gt;Contrary to my previous edit, the math actually is different in C#. But I think it&amp;#039;s fine to just add the disclaimer here.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{bothversions}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This article was written for [[VB6]]. The exact numbers for sensor ranges will be different in [[CSharp|C#]], due to [https://aurora2.pentarch.org/index.php?topic=8495.msg102701#msg102701 the C# changes], but the principles are the same, and players can use the same logic.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s have a look at [[active sensor]]s. Why would you want more than one type? Bigger is better, right? Let&amp;#039;s see.&lt;br /&gt;
&lt;br /&gt;
The rules say that:&lt;br /&gt;
&lt;br /&gt;
  The Range of an active sensor is equal to:&lt;br /&gt;
  Sensor Strength x Sensor Size x SQRT(Sensor Resolution) x EM Sensitivity x 10,000&lt;br /&gt;
  &lt;br /&gt;
  An active sensor is able to detect any ship of a size that is equal to or greater than its resolution at its maximum range.&lt;br /&gt;
&lt;br /&gt;
  Missiles smaller than size 6 are detected as if they were size 6.&lt;br /&gt;
&lt;br /&gt;
  The emissions from an Active Sensor can be detected with passive EM sensors (&amp;#039;&amp;#039;details yet unclear&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
For this example, I&amp;#039;ll use a Sensor Strength of 16 and an EM Sens. of 8, i.e. all sensors use the same tech levels.&lt;br /&gt;
&lt;br /&gt;
Now I&amp;#039;ve designed four different sensors for different roles (I&amp;#039;m not saying that they are optimal for the job):&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;ElCheapo 60&amp;#039;&amp;#039;&amp;#039; is a 300-ton (size 6) search apparatus with a resolution of 60, equal to a 3,000-tons ship. I want to stick it onto everything that flies and needs a pair of eyes.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;SuperSearch 150&amp;#039;&amp;#039;&amp;#039; weighs the same, but is intended to spot bigger fish at longer range. Therefore, it gets a resolution of 150 (7500 tons).&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;Defendor XS&amp;#039;&amp;#039;&amp;#039; is going to be my standard short-range sensor. Size 2 means it weighs only 100 tons, so I can stick it on pretty much any ship.&lt;br /&gt;
* Finally, the R&amp;amp;D department is trying to sell me the idea of a small (100 tons again) low-res (10, equals 500 tons) sensor - the &amp;#039;&amp;#039;&amp;#039;Multiplax V&amp;#039;&amp;#039;&amp;#039;. Let&amp;#039;s see what it can do.&lt;br /&gt;
&lt;br /&gt;
  			ElCheapo 60	SuperSearch 150	Defendor XS	Multiplax V&lt;br /&gt;
  Sensor Strength	16		16		16		16&lt;br /&gt;
  Resolution		60		150		1		10&lt;br /&gt;
  Sensor Size		6		6		2		2&lt;br /&gt;
  EM Sensitivity		8		8		8		8&lt;br /&gt;
  Max Range in km	 59,489,024 	 94,060,406 	 2,560,000 	 8,095,431 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OK, now at what range can these apparatuses spot nasty aliens? Let&amp;#039;s just mount them all on an obsolete ore freighter and zip over to the Mars Orbital Testing Range!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:sensor-long.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fine. Three months later the technicians come back with lots of diagrams. What does it all mean? &lt;br /&gt;
&lt;br /&gt;
At long range, the Defendor and the Multiplax don&amp;#039;t even play. No surprise here. And the &amp;#039;&amp;#039;&amp;#039;SuperSearch&amp;#039;&amp;#039;&amp;#039; clearly out-ranges the &amp;#039;&amp;#039;&amp;#039;ElCheapo&amp;#039;&amp;#039;&amp;#039;. It can spot a 10,000-ton battleship at almost 100 million km. And that&amp;#039;s its maximum range against all targets bigger than that, too. Obviously the best of the lot!&lt;br /&gt;
&lt;br /&gt;
But wait: the &amp;#039;&amp;#039;&amp;#039;SuperSearch&amp;#039;&amp;#039;&amp;#039; sees big things at long range, but the smaller the target ship, the more myopic the SuperSearch becomes. To the degree that a lousy 2,500-ton missile frigate could sneak up to us and fire missiles from a mere 10 million km away and all without a single blip on the screen!&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;ElCheapo&amp;#039;&amp;#039;&amp;#039; with its lower resolution would spot the same attacker at about 45 million km, hopefully giving us more than enough time to react.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:sensor-medium.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next test: what if our tentacled friends launched a bunch of fast [[Fighters]] or [[Fast Attack Craft]]? Let&amp;#039;s say the fighters weigh 450 tons (size 9) and the FAC weigh 950 tons.&lt;br /&gt;
&lt;br /&gt;
Ouch. The &amp;#039;&amp;#039;&amp;#039;SuperSearch&amp;#039;&amp;#039;&amp;#039; probably wouldn&amp;#039;t notice them before they rammed the main antenna. The &amp;#039;&amp;#039;&amp;#039;ElCheapo&amp;#039;&amp;#039;&amp;#039; does better, but a whole squadron of really small fighters could still get very close (&amp;lt; 1 million) before being detected. What if the are armed with short-range, high-boom missiles? Too close for comfort.&lt;br /&gt;
&lt;br /&gt;
We could rely on the &amp;#039;&amp;#039;&amp;#039;Defendor&amp;#039;&amp;#039;&amp;#039; missile sensor, but it has a max. range of only 2.5m km, and we might want a little more warning time. And suddenly that obscure &amp;#039;&amp;#039;&amp;#039;Multiplax&amp;#039;&amp;#039;&amp;#039; machine begins to make some sense!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:sensor-msl.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now for the final test. Things That Go Boom are approaching from all sides and we want to shoot them down before they tear us a new airlock. How do they perform against missiles? Keep in mind that a 20-Missile-point missile (equal to size 1, or 50 tons) is considered &amp;#039;&amp;#039;huge&amp;#039;&amp;#039; by most players. Expect your typical anti-ship-missile to be much smaller. Many will be smaller than 10 MSP.&lt;br /&gt;
&lt;br /&gt;
No contest here. You go with a &amp;#039;&amp;#039;&amp;#039;Defendor&amp;#039;&amp;#039;&amp;#039;-type sensor or you are going to Uranus. The other sensors couldn&amp;#039;t tell a nuclear missile from a dead frog.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Finally, remember that sensor strength and therefore range scale with sensor size. Make it twice as big and it sees twice as far. You could build a monstrous size 100, resolution sensor. It would spot &amp;#039;&amp;#039;everything&amp;#039;&amp;#039; bigger than a missile at almost 130m km, and even a size-8 missile at about 20,000,000 km. Great! It&amp;#039;s just that carrying a 5,000-ton antenna is considered a bit of a performance spoiler by most spaceship captains. &lt;br /&gt;
&lt;br /&gt;
If you designed a somewhat mobile super-surveillance ship around it, it would be in the 12,000-ton range and probably take more than three years to build, at the tech levels used here. Is it worth it?&lt;br /&gt;
&lt;br /&gt;
Endless possibilities...&lt;br /&gt;
&lt;br /&gt;
==More details you might want to know==&lt;br /&gt;
&lt;br /&gt;
* Size 1 and below active sensors can be put onto civilian craft without turning them into military ships, in addition to making a handy backup for military craft.&lt;br /&gt;
* You can either switch on all Active Sensors on a ship or none. A ship with two different-sized actives that wants to scan for missiles might give away its position due to the larger sensor&amp;#039;s emissions.&lt;br /&gt;
&lt;br /&gt;
==Fire Controls==&lt;br /&gt;
&lt;br /&gt;
[[Fire Control]] are designed in the same window as Actives, but do &amp;#039;&amp;#039;not&amp;#039;&amp;#039; detect targets. They just use data from an Active to direct weapon fire.&lt;br /&gt;
&lt;br /&gt;
==Editable Version==&lt;br /&gt;
&lt;br /&gt;
An editable version of the graphs in this tutorial has been created to allow you to modify the values and experiment with different sensor configurations.&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1AtnO6sCumMRvLG4lUvtaMoh_oYi7SEeRT0VYxERuYpA/edit?usp=sharing  Google Sheets Link]&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>en&gt;Alsadius</name></author>
	</entry>
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