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	<updated>2026-07-23T15:14:38Z</updated>
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	<entry>
		<id>http://www.aurora4x.net/wiki/index.php?title=Jump_Point_Stabilisation_Module&amp;diff=262&amp;oldid=prev</id>
		<title>en&gt;Alsadius: Created page, based on VB version</title>
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		<updated>2024-09-25T20:03:55Z</updated>

		<summary type="html">&lt;p&gt;Created page, based on VB version&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Jump Point Stabilisation Modules are [[component]]s which can be used to build [[Jump Gate]]s. They are equivalent to the [[VB6]] [[Jump Gate Construction Module]]s. They can also be used to stabilise [[Lagrange Point]]s. &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
A Jump Point Stabilisation [[Ship]] is a design with a Jump Point Stabilisation Module. These designs gain the special &amp;quot;stabilise jump point&amp;quot; order at a jump point.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Jump Point Stabilisation Module 180&amp;quot; is the basic version of the module, and it lets a ship stabilise a jump point in 180 days. Once the research project is completed, additional research will become available. &amp;quot;Jump Point Construction Module [time]&amp;quot; will further reduce the amount of time required to build a jump gate, at the cost of being larger and more expensive modules. There is also the &amp;quot;Small Jump Point Stabilisation Module&amp;quot;, which has the benefit of being smaller in tonnage (HS), but will take 360 days game time to complete construction of a jump gate. &lt;br /&gt;
&lt;br /&gt;
Note: The effect of Modules do not stack. Only one ship can construct a gate on a point at a time, and only one Jump Gate can ever be built on each side of a Jump Point.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Construction time !! 360 (Small) !! 180 !! 150 !! 120 !! 90 !! 60 !! 45 !! 30 !! 20&lt;br /&gt;
|-&lt;br /&gt;
!Size (tons)&lt;br /&gt;
| 25,000 || 50,000 || 50,000 || 55,000 || 60,000 || 65,000 || 70,000 || 80,000 || 90,000&lt;br /&gt;
|-&lt;br /&gt;
!Build Cost&lt;br /&gt;
| 600 || 1,000 || 1,200 || 1,400 || 1,600 || 1,800 || 2,000 || 2,400 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
!RP Cost&lt;br /&gt;
| 2,500 || 5,000 || 10,000 || 20,000 || 40,000 || 80,000 || 150,000 || 300,000 || 600,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Construction time is an estimate of how long would it take to stabilise a wormhole, in days. The 360 day construction module is better known as the &amp;quot;Small Jump Point Stabilisation Module&amp;quot;. Research-wise this is a standalone system, and is not a prerequisite system for any of the faster &amp;quot;Jump Point Stabilisation Module [time]&amp;quot; modules. &lt;br /&gt;
&lt;br /&gt;
{{Components}}&lt;br /&gt;
[[Category:Components]]&lt;/div&gt;</summary>
		<author><name>en&gt;Alsadius</name></author>
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