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	<title>Jump Tender - Revision history</title>
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	<updated>2026-10-27T19:02:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.aurora4x.net/wiki/index.php?title=Jump_Tender&amp;diff=814&amp;oldid=prev</id>
		<title>Pedroig at 20:03, 3 April 2026</title>
		<link rel="alternate" type="text/html" href="http://www.aurora4x.net/wiki/index.php?title=Jump_Tender&amp;diff=814&amp;oldid=prev"/>
		<updated>2026-04-03T20:03:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:03, 3 April 2026&lt;/td&gt;
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		<author><name>Pedroig</name></author>
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	<entry>
		<id>http://www.aurora4x.net/wiki/index.php?title=Jump_Tender&amp;diff=85&amp;oldid=prev</id>
		<title>Wiki-admin: 1 revision imported</title>
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		<updated>2026-02-22T23:09:10Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:09, 22 February 2026&lt;/td&gt;
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		<author><name>Wiki-admin</name></author>
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	<entry>
		<id>http://www.aurora4x.net/wiki/index.php?title=Jump_Tender&amp;diff=84&amp;oldid=prev</id>
		<title>en&gt;Alsadius: Marked as valid for both versions</title>
		<link rel="alternate" type="text/html" href="http://www.aurora4x.net/wiki/index.php?title=Jump_Tender&amp;diff=84&amp;oldid=prev"/>
		<updated>2024-09-25T20:38:07Z</updated>

		<summary type="html">&lt;p&gt;Marked as valid for both versions&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{bothversions}}&lt;br /&gt;
A Jump tender is a [[ship]] capable of allowing other ships to transit out of the system through unstable [[jump point]]s. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
For any given ship tonnage, a ship which is not burdened with [[jump drive]]s can be better equipped, armed and or armored than a ship which must carry those jump drives. Jump tenders takes advantage of this fact, allowing the [[Commercial Shipping|private sector]] to establish inter system trade routes without the economical burden of equipping jump drives, and offer better [[fleet]] specialization. Fleets operating in deep space, will often relay on dedicated fleet jump tenders.&lt;br /&gt;
&lt;br /&gt;
Tenders carrying capacity is determined by its [[Jump drive]] characteristics. Commercial tenders equipped with commercial jump drive designs, will be able to support larger mass compared to same size military jump drive, while being unable to port military ships.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Jump tenders do not need to be in a task group with the transiting ship or ships, nor do they need to be at a particular end of the jump point being used.  A single tender parked at either end of a non-gate-equipped jump point will allow any ship which is within its capacity to transport to use the Standard Transit command as if there were a gate installed. Simply station the jump ship at the point and create a transit order for the second fleet. It will also automatically service ship of [[Diplomacy|friendly and allied]] Races.&lt;br /&gt;
&lt;br /&gt;
Remember:&lt;br /&gt;
* Ships with &amp;#039;&amp;#039;&amp;#039;military&amp;#039;&amp;#039;&amp;#039; engines can only be escorted by a ship with a military jump drive.  &lt;br /&gt;
* Ships with &amp;#039;&amp;#039;&amp;#039;commercial&amp;#039;&amp;#039;&amp;#039; engines can be escorted by ships with either military or commercial jump drives.&lt;br /&gt;
* It doesn&amp;#039;t matter which side the jump ship is on, other ships can jump either way.&lt;br /&gt;
&lt;br /&gt;
Note: In [[VB6]], the &amp;#039;&amp;#039;&amp;#039;maximum size&amp;#039;&amp;#039;&amp;#039; of ship that can be escorted through has to be less than the jump ship &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; the jump drive rating. For example, if you have a 28 000 tons jump ship, you will only be able to open a wormhole for ships of 28 000 tons or less, regardless of your jump drive efficiency. This rule does not apply in [[CSharp|C#]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:content]]&lt;/div&gt;</summary>
		<author><name>en&gt;Alsadius</name></author>
	</entry>
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