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	<id>http://www.aurora4x.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Magazine</id>
	<title>Magazine - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://www.aurora4x.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Magazine"/>
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	<updated>2026-10-27T11:24:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.aurora4x.net/wiki/index.php?title=Magazine&amp;diff=269&amp;oldid=prev</id>
		<title>Wiki-admin: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://www.aurora4x.net/wiki/index.php?title=Magazine&amp;diff=269&amp;oldid=prev"/>
		<updated>2026-02-22T23:09:15Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:09, 22 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Wiki-admin</name></author>
	</entry>
	<entry>
		<id>http://www.aurora4x.net/wiki/index.php?title=Magazine&amp;diff=268&amp;oldid=prev</id>
		<title>en&gt;Alsadius: Added C# info</title>
		<link rel="alternate" type="text/html" href="http://www.aurora4x.net/wiki/index.php?title=Magazine&amp;diff=268&amp;oldid=prev"/>
		<updated>2024-09-27T13:44:09Z</updated>

		<summary type="html">&lt;p&gt;Added C# info&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{bothversions}}&lt;br /&gt;
{{ComponentInfo&lt;br /&gt;
|type = Designed&lt;br /&gt;
|class = Military&lt;br /&gt;
|techbranch =  Missiles / Kinetic Weapons&lt;br /&gt;
|staticsizehs =  1-200 ([[CSharp|C#]]) / 1-30 ([[VB6]])&lt;br /&gt;
|staticsizetn =  50-10000 (C#) / 50-1500 (VB6)&lt;br /&gt;
&lt;br /&gt;
|costunit  =    HS&lt;br /&gt;
|partcost  =    5&lt;br /&gt;
|ducost    =    1.25&lt;br /&gt;
|trcost    =    3.75&lt;br /&gt;
&lt;br /&gt;
|crewreq   =    0.5 per HS&lt;br /&gt;
|misctext  =    Cost values assume no additional armor is added.&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Magazines store [[missiles]]. They have a capacity of&lt;br /&gt;
  Efficiency*Size*20&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Magazines carry reloads for your [[Missile Launcher]]s. Magazines can be used to feed on-board missile launchers, reload ordnance to parasite craft in the hangars, or reload other ships&amp;#039; magazines as a [[collier]].&lt;br /&gt;
&lt;br /&gt;
==Components==&lt;br /&gt;
===Magazine Size===&lt;br /&gt;
You can choose your magazine size anywhere from 1-200 [[HS]] in [[CSharp|C#]], or 1-30 HS in [[VB6]].&lt;br /&gt;
&lt;br /&gt;
Each HS of size adds the following as a base cost:&lt;br /&gt;
&lt;br /&gt;
* 1.25 [[Duranium]]&lt;br /&gt;
* 3.75 [[Tritanium]]&lt;br /&gt;
* 5 BP&lt;br /&gt;
* 50 RP&lt;br /&gt;
* 0.5 Crew&lt;br /&gt;
&lt;br /&gt;
===Magazine Feed System===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Magazine Feed System&lt;br /&gt;
! Efficiency (%) !! 75 !! 80 !! 85 !! 90 !! 92 !! 94 !! 96 !! 98 !! 99&lt;br /&gt;
|-&lt;br /&gt;
! RP cost&lt;br /&gt;
|1,000||2,000||4,000||8,000||15,000||30,000||60,000||125,000||250,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Magazine feed system does not impact module cost, only the final missile capacity. &lt;br /&gt;
&lt;br /&gt;
===Magazine Neutralization/Ejection System===&lt;br /&gt;
These technologies show the chance of preventing an explosion when the magazine takes [[damage]]. The function identically between the two versions, but the techs are called &amp;quot;Magazine Neutralization System&amp;quot; in C# and &amp;quot;Magazine Ejection System&amp;quot; in VB6. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Explosion Avoidance Chance&lt;br /&gt;
! Chance (%) !! 70 !! 80 !! 85 !! 90 !! 93 !! 95 !! 97 !! 98 !! 99 &lt;br /&gt;
|-&lt;br /&gt;
! RP cost&lt;br /&gt;
|500||1,000||2,000||4,000||8,000||15,000||30,000||60,000||120,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This system does not impact module cost.&lt;br /&gt;
&lt;br /&gt;
=== Armor / HTK ===&lt;br /&gt;
Since magazines are prone to exploding, the [[HTK]] of the system may be increased up to 10 by adding internal armor. The type of armor selected does not influence module weight - it only impacts the capacity of the final magazine. In C#, you can choose which type of armour you want, with higher tiers of armour taking up less capacity but increasing the magazine&amp;#039;s final cost. In VB6, the space dedicated to armor for a given magazine is always based on the highest armor level available at the time it is designed. &lt;br /&gt;
&lt;br /&gt;
{{Components}}&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Designed Systems]]&lt;/div&gt;</summary>
		<author><name>en&gt;Alsadius</name></author>
	</entry>
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