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	<title>Sector Command - Revision history</title>
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	<updated>2026-07-25T22:21:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.aurora4x.net/wiki/index.php?title=Sector_Command&amp;diff=780&amp;oldid=prev</id>
		<title>Pedroig at 19:26, 3 April 2026</title>
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		<updated>2026-04-03T19:26:00Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:26, 3 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Building a Sector Command HQ requires the Improved Command &amp;amp; Control technology in the Logistics tech tree.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Building a Sector Command HQ requires the Improved Command &amp;amp; Control technology in the Logistics tech tree.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Pedroig</name></author>
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	<entry>
		<id>http://www.aurora4x.net/wiki/index.php?title=Sector_Command&amp;diff=535&amp;oldid=prev</id>
		<title>Wiki-admin: 1 revision imported</title>
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		<updated>2026-02-22T23:09:22Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:09, 22 February 2026&lt;/td&gt;
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		<id>http://www.aurora4x.net/wiki/index.php?title=Sector_Command&amp;diff=534&amp;oldid=prev</id>
		<title>en&gt;Alsadius: Added C# info</title>
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		<updated>2024-10-06T12:57:05Z</updated>

		<summary type="html">&lt;p&gt;Added C# info&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox installation&lt;br /&gt;
| transport method       = N/A&lt;br /&gt;
| pop required           = 0&lt;br /&gt;
| total cost             = 1,200 ([[CSharp|C#]]) / 2,400 ([[VB6]])&lt;br /&gt;
| duranium               = 0 (C#) / 600 (VB6)&lt;br /&gt;
| boronide               = 400 (C#) / 600 (VB6)&lt;br /&gt;
| mercassium             = 400 (C#) / 600 (VB6)&lt;br /&gt;
| uridium                = 400 (C#) / 600 (VB6)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sector Commands are planetary [[installations]] that become available after researching the &amp;quot;Improved Command and Control&amp;quot; [[technology]] (which is of type Logistics, and costs 5,000 RP). &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Building a Sector Command HQ in a [[colony]] allows you to appoint a [[Leaders|Civilian Administrator]] as a Sector Governor. Sector Governors give one quarter of their bonuses, (like mining or factory production), to all colonies in the sector. This is on top of any colonial governor bonuses. For example, a Sector Governor with a 20% bonus to mining will boost mineral production in all colonies in the sector by 5%.&lt;br /&gt;
The level of a Sector Command and thus its range can be increased by building additional HQs. The range of the Sector increases at an exponentially decreasing rate.&lt;br /&gt;
 For example, one (1) Sector Command extends the sector to every system within one (1) jump, &lt;br /&gt;
 two (2) Sector Command extends the sector out two (2) jumps,&lt;br /&gt;
 four (4) Sector Commands are needed to extend the sector out to three (3) jumps, &lt;br /&gt;
 and eight (8) Sector Commands are needed to extend the sector to four (4) jumps.&lt;br /&gt;
&lt;br /&gt;
==Defining Sector Commands==&lt;br /&gt;
* To define sectors, open the {{key|Ctrl+F9}} Sector Management window (in [[VB6]], click the Sectors button at the bottom of the Population and Production window). &lt;br /&gt;
* The sector capital is where you have built the Sector Command HQ. &lt;br /&gt;
* In [[CSharp|C#]], a Sector Command takes 500,000 tons of cargo space to move. In [[VB6]], they cannot be transported at all.&lt;br /&gt;
* Each system is only in one sector - you cannot split up colonies in the same system. If a system is in range of multiple different sectors, you can use the Sector Management window to move them around. &lt;br /&gt;
&lt;br /&gt;
==Required Technology==&lt;br /&gt;
* Building a Sector Command HQ requires the Improved Command &amp;amp; Control technology in the Logistics tech tree. &lt;br /&gt;
&lt;br /&gt;
{{Installations}}&lt;br /&gt;
[[Category:Installations]]&lt;/div&gt;</summary>
		<author><name>en&gt;Alsadius</name></author>
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