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	<updated>2026-09-11T20:50:07Z</updated>
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		<title>Wiki-admin: 1 revision imported</title>
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		<updated>2026-02-22T23:09:15Z</updated>

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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:09, 22 February 2026&lt;/td&gt;
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		<id>http://www.aurora4x.net/wiki/index.php?title=Terraforming_module&amp;diff=304&amp;oldid=prev</id>
		<title>en&gt;Alsadius: Marked as valid for both versions</title>
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		<updated>2024-10-06T17:43:12Z</updated>

		<summary type="html">&lt;p&gt;Marked as valid for both versions&lt;/p&gt;
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{{ComponentInfo&lt;br /&gt;
|type = Core&lt;br /&gt;
|class = Commercial&lt;br /&gt;
|techbranch = Biology / Genetics&lt;br /&gt;
|staticsizehs =  500&lt;br /&gt;
|staticsizetn =  25000&lt;br /&gt;
|partcost  =    500&lt;br /&gt;
|ducost    =    250&lt;br /&gt;
|bocost    =    250&lt;br /&gt;
|crewreq   =    100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Like an [[Orbital Mining Module]], a &amp;#039;&amp;#039;&amp;#039;Terraforming Module&amp;#039;&amp;#039;&amp;#039; is used in lieu of a [[Terraforming Installation]]. Unlike Orbital Mining Modules, however, they can work on any interstellar [[body]]. Terraforming Modules produce atmosphere at the same rate as a Terraforming Installation, but as they&amp;#039;re manned by crew they don&amp;#039;t require infrastructure and population to run. Because of this, it is quite common to see empires that exclusively use Terraforming Modules and completely ignore infrastructure and Terraforming Installations altogether.&lt;br /&gt;
&lt;br /&gt;
In order to use a Terraforming Module, you must first create a colony on the world you plan to inhabit. From the {{key|F9}} menu, select a habitable planet you want to terraform and establish a colony there. On the Population and Production page {{key|F2}}, select the new colony and go to the &amp;quot;Environment&amp;quot; tab. Select the gas you want to add or remove, and the terraforming module will begin to add or remove the gas accordingly.&lt;br /&gt;
&lt;br /&gt;
;Caution ([[VB6]] only)&lt;br /&gt;
If you have a group of terraformers in orbit, don&amp;#039;t send new ships to join that task group. You must send ships to the planet first, then tell them to join the task group, otherwise their production rate won&amp;#039;t be added to the total. The same applies to asteroid miners, maintenance vessels, orbital habitats and harvesters. This is not an issue in [[CSharp|C#]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Terraforming]]&lt;br /&gt;
&lt;br /&gt;
{{Components}}&lt;br /&gt;
[[Category:Components]]&lt;/div&gt;</summary>
		<author><name>en&gt;Alsadius</name></author>
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