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	<id>http://www.aurora4x.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Thermal_Sensor</id>
	<title>Thermal Sensor - Revision history</title>
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	<updated>2026-07-24T17:11:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.aurora4x.net/wiki/index.php?title=Thermal_Sensor&amp;diff=307&amp;oldid=prev</id>
		<title>Wiki-admin: 1 revision imported</title>
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		<updated>2026-02-22T23:09:15Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:09, 22 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>Wiki-admin</name></author>
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	<entry>
		<id>http://www.aurora4x.net/wiki/index.php?title=Thermal_Sensor&amp;diff=306&amp;oldid=prev</id>
		<title>en&gt;Alsadius: Alsadius moved page Thermal Sensors to Thermal Sensor over redirect: Using singular version of name, for consistency with EM Sensor article</title>
		<link rel="alternate" type="text/html" href="http://www.aurora4x.net/wiki/index.php?title=Thermal_Sensor&amp;diff=306&amp;oldid=prev"/>
		<updated>2024-10-09T16:57:14Z</updated>

		<summary type="html">&lt;p&gt;Alsadius moved page &lt;a href=&quot;/wiki/index.php/Thermal_Sensors&quot; title=&quot;Thermal Sensors&quot;&gt;Thermal Sensors&lt;/a&gt; to &lt;a href=&quot;/wiki/index.php/Thermal_Sensor&quot; title=&quot;Thermal Sensor&quot;&gt;Thermal Sensor&lt;/a&gt; over redirect: Using singular version of name, for consistency with EM Sensor article&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{bothversions}}&lt;br /&gt;
[[File:VLT Tracks Rosetta&amp;#039;s Comet.jpg|thumb|330px|Whatever it is, it&amp;#039;s hot, hot, hot.&amp;lt;br&amp;gt;Image: ESA]]&lt;br /&gt;
A Thermal Sensor is a [[Passive sensors|passive sensor]] [[component]] that allows detection of ships, missiles and colonies without emitting radiation itself.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Thermal sensors work by detecting and tracking objects which give off thermal signature, such as [[engine]]s on enemy ships and missiles, or the population on colonies. A Thermal Sensor is a passive sensor, which means that it gives you situational awareness without giving away your position. However, its contacts cannot be used by the Fire Control for targeting - you need an [[active sensor]] contact for that. &lt;br /&gt;
&lt;br /&gt;
The range at which a contact can be detected is given by: &lt;br /&gt;
 [[CSharp|C#]] range = SQRT(Passive Sensor Strength * Target Signature ) * 250,000 km&lt;br /&gt;
 [[VB6]] range = Passive Sensor Strength * Target Signature Strength * 1000 km &lt;br /&gt;
 Passive Sensor Strength = Size * Thermal Sensitivity tech&lt;br /&gt;
&lt;br /&gt;
Larger sensors are more useful in both versions of the game, but smaller sensors are much more powerful in C#, and larger ones are much more powerful in VB6. &lt;br /&gt;
 &lt;br /&gt;
Like all electronic systems, thermal sensors are vulnerable to [[High-Powered Microwave]] attack.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Thermal sensors are used to detect enemy targets. Thermal signatures tend to be weaker than EM signatures, meaning that their effective detection range is shorter than [[EM Sensor]]s. However, virtually everything has a thermal signature, unlike EM signatures (which can easily be avoided), so the all-round ability to detect almost anything sentient makes thermal sensors an excellent addition to survey and scout vessels.&lt;br /&gt;
&lt;br /&gt;
In [[CSharp|C#]], thermal sensors of size 1 [[HS]] or less are [[commercial components]], while any that are larger than 1 HS are military components. Ships have no innate sensors, so they can only detect thermal signatures if they mount a dedicated thermal sensor. &lt;br /&gt;
&lt;br /&gt;
In [[VB6]], all thermal sensors are military components. To allow commercial vessels some basic vision, every ship has a default thermal rating of 1, which can be increased by the addition of a dedicated thermal sensor. &lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
The cost of a sensor is equal to its sensitivity, multiplied by a factor based on the Electronic Hardening value. In C# the cost is 100% [[Uridium]], and in VB6, it&amp;#039;s 75% Uridium and 25% [[Duranium]]. &lt;br /&gt;
&lt;br /&gt;
A sensor of size 1 [[HS]] or greater has 1 [[HTK]], and a sensor of size smaller than 1 has 0 HTK. The crew need is size*2, rounded normally. &lt;br /&gt;
&lt;br /&gt;
===Thermal Sensor Sensitivity===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Base Sensitivity&lt;br /&gt;
! Sensitivity !! 5 !! 6 !! 8 !! 11 !! 14 !! 18 !! 24 !! 32 !! 40 !! 50!! 60 !! 75&lt;br /&gt;
|-&lt;br /&gt;
! RP cost&lt;br /&gt;
|1,000||2,000||4,000||8,000||15,000||30,000||60,000||120,000||250,000||500,000||1,000,000||2,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Electronic Hardening===&lt;br /&gt;
Electronic Hardening is used to resist the effects of [[High-Powered Microwave]] weapons. The Electronic Hardening technologies differ between versions. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Electronic Hardening (C#)&lt;br /&gt;
! Hardening !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6&lt;br /&gt;
|-&lt;br /&gt;
! Chance of Destruction (%)&lt;br /&gt;
| 100 || 70 || 50 || 30 || 20 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
! RP cost&lt;br /&gt;
|Free||2,500||5,000||10,000||20,000||40,000||80,000&lt;br /&gt;
|-&lt;br /&gt;
! Sensor cost&lt;br /&gt;
|Free||+15%||+25%||+35%||+50%||+75%||+100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Electronic Hardening (VB6)&lt;br /&gt;
! Hardening !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 &lt;br /&gt;
|-&lt;br /&gt;
! Chance of Destruction (%)&lt;br /&gt;
| 100 || 70 || 50 || 40 || 30 || 25 || 20 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
! RP cost&lt;br /&gt;
|1,000||2,500||5,000||10,000||20,000||40,000||75,000||150,000||300,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Components}}&lt;br /&gt;
[[Category:Components]]&lt;/div&gt;</summary>
		<author><name>en&gt;Alsadius</name></author>
	</entry>
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