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C-Event Updates
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==Overview== [[File:Event_Log_CSharp.png|thumb|Event Updates window]] On the first turn, nothing has happened, so this will be empty. On later turns, the Event Log will inform you about everything from research projects completing to one of your officers dying of old age. Event reports from ground combat results to new thermal contacts being registered, new leaders being recruited, allow the player to easily manage every aspect of the empire each turn. * Many players with the ability elect to leave this window open in a separate area of their displays in order to view events as they occur during even automated turns. * It will also tell you how long that time increment was, in case breaking events caused the game to advance less time than you'd ordered. You can open this window at any time by using the Events button on the System Map Icon Bar. * The events listed in this window often require player action. Certain types of events facilitate that by centering the system map focus when clicked upon while other events will open the colony window when clicked on. * Note: using any of the filters will NOT impact the game's logic as to creating [[interrupt]]s.
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