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==Overview== Diplomacy in Aurora operates using a bilateral system, where each Empire has an opinion of every other alien [[races]] that they know of and two Empires may have different opinions of each other. Each Opinion of each Empire toward another is expressed by the Political Modifier. This is a number which will change over time based on different events and situations. It will also affect the treaties that can be set up, either automatically by NPRs or manually by players. Empires will determine by themselves what treaties to grant to other Empires and each is handled on a unilateral basis. Thus Empire A can grant Trade Access (for example) to Empire B without that being reciprocated. You can set your Empire's diplomatic stance toward Empires on the Intelligence (C#)/Foreign Relations(VB6) screen, but their view of you can only be determined by the diplomatic actions that they take. Their underlying opinion is not revealed. In addition, communication attempts take place for each race involved and a situation could result where Empire A can understand the language of Empire B but not vice versa. Sort of like when you go to Paris and the waiters can speak English but refuse to do so if you don't speak French. This has important implications for interrogating prisoners and for espionage. This article uses the term "diplomats" generically. In C#, this means a ship with a [[Diplomacy Module]], which is visible to the other race. In VB6, this means a [[teams|diplomatic team]]. In either case, the Diplomacy skill of the leader(s) involved plays a significant role in their effectiveness.
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