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==Types of leaders== ===Civilian Administrators=== Civilian Administrators govern planets and sectors. Governors can make a huge difference, especially early in game, as they can grant a significant bonus to Mining, Shipbuilding, Wealth and even Terraforming. Governors are rated by their 'Administration Rating' which determines how large a population or sector a Civilian Administrator is capable of managing. The administration rating can rise through experience. A Planetary Governor applies his bonuses to all aspects of his [[colony]]. A Sector Governor applies one quarter of his bonus to all colonies within his [[sector]]. ===Scientists=== Scientists can be assigned to [[research]] new technologies and projects. Assigning scientists to research new technologies is crucial for your empire's expansion. Each Scientist has a bonus in a single area of study, along with a maximum number of labs: this bonus is applied to any research project they're given, but giving a scientist a research project in his/her field of expertise will ''quadruple'' their bonus. Scientists are rated by their 'Administration Rating' which determines how many research facilities a Scientist is capable of managing during each project. Each Scientists can lead one research project at once. ===Naval Officers=== Naval Officers can be assigned to command ships, fleets, or groups of fleets, or as staff officers, and enhance the stats of their commands. Having a good commander in the right spot at the right time can swing the tide of a battle. ===Ground Forces Officer=== Ground Forces Officer are similar to Naval Officers, but for your [[ground forces]].
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