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== Overview == Research is divided into eight separate areas. Each area includes different types of technology. Every [[Race|Empire]] starts off in either the Conventional or Trans-Newtonian Era. Conventional empires start from scratch, while each Trans-Newtonian empire starts with different space-age technologies in every area. Possible schools of research are: * BG Biology / Genetics * CP Construction / Production * DS Defensive Systems * EW Direct Fire Weapons * GC Ground Combat * LG Logistics * MK Missiles * PP Power and Propulsion * SF Sensors and Fire Control To develop your empire you will need to invent new technologies. Every colony with [[Research Facility|Research Facilities]] can conduct research projects to produce new technology and develop new [[Component|components]] from that technology. Each level of research within a school and discipline costs progressively more research points. See also the (missing) [[List of Research Costs]].
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