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==Basic Design Theory== Ships have three counterbalancing factors in their construction - '''Speed''', '''Capability''' and '''Economy'''. * '''Speed''' allows ships to cross distances quickly, dictate range in combat and perform more tasks during their deployment time. * '''Capability''' is anything else the ship can do, such as fight, carry cargo, carry extra fuel to increase range, etc. * '''Economy''' is the time and resources needed to construct the ship as well as the constant upkeep in fuel and maintenance it incurs. For any ship, two of these factors may be chosen at a penalty to the other. A fast and cheap ship will sacrifice range and capability, a capable and cheap ship will not move quickly, and a ship which is both fast and capable will cost substantially more to build and outfit. For a step-by-step overview of the ship design process, please see [[Basic Ship Creation]].
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