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==Crew Training== Each ship has a number of Grade Points, which indicate the proficiency of the crew. The Crew Grade provide affect actions such as firing weapons or checking for system failures. The starting crew grade for new ships is based on the [[race|racial]] training level. Each level of racial training level provides 100 grade points to crewmen graduating from Naval Academies. You can have your crew trained to higher grades (1-5), which improves the bonus, but it will reduce the amount of yearly graduates. This means that if a new crew consists entirely of academy crewmen, the ship will have a number of grade points equal to the racial training level x 100. Conscripts begin with no grade points at all. Therefore if a new crew is entirely conscripts, the ship will have zero grade points. Ships with a mixture of academy crewmen and conscripts will have a number of grade points based on the proportion of academy crew. :For example, assume a ship needs 500 crew, the racial training level is 2 and only 300 academy crewmen are available. Racial training level 2 is equal to 200 grade points. Only 300/500 = 60% of the crew will be academy crew and the remaining 200 will be conscripts. Therefore the ship will start with 60% of the racial training level, or 120 grade points. Ships can increase Grade Points over time through experience or training. Many Command Level Officers have a training bonus. While they are in command of a ship, that bonus is used to gradually increase the grade points of their ship. A ship will gain grade points equal to its commander's training bonus every year. Experience is gained through combat situations (see bellow). ===Grade modifier=== A ship has a Grade Bonus equal to (square root of Grade Points)-10. This Grade Bonus acts as a modifier to actions such as firing weapons or checking for system failures. A low number of grade points may result in a negative Grade Bonus which will then act as a penalty to such actions. A ship with 100 grade points is considered an 'average' crew as they have no bonus or penalty. {| class="wikitable" |+ ships Grade Points and the associated Grade Bonus |- !Grade Points |0||1||25||81||100||200||400||900||1600||2500 |- !Grade Bonus | -10%|| -9%|| -5%|| -1%||none||4.1%||10%||20%||30%||40% |} The Grade Bonus is applied in the following situations: * Accuracy of beam weapon fire. For example, if a ship has a 60% chance to hit and the crew has 400 grade points (and therefore a 10% bonus), the chance to hit is increased to 66%. If the crew has 900 grade points the chance to hit would be 72%. If a crew has no grade points (and therefore a -10% penalty), the chance to hit would be 54%. * Rate of Missile Fire. When a missile is fired, the reload time before the next missile can be fired is reduced by the grade bonus. For example, if a missile launcher has a 40 second rate pf fire and the crew has 600 grade points (and a 14% bonus), the rate of fire will be reduced to 40 x 0.86 = 34.4 seconds. As Aurora moves in a minimum of 5 second increments, this bonus is ineffective if it reduces the firing rate by less than 5 seconds. * System failures (related to overhauls). The chance of failure is reduced by the bonus (or increased for a crew grade penalty). ===Effects of Repair, Scrapping and Refit=== When a ship takes damage, it usually causes crew casualties. When a ship is repaired, those casualties are replaced (by academy crew if available). The grade points of the ship are adjusted to account for the grade of the replacement crew, weighted by the number of replacement compared to the total size of the full crew. For example, assume a ship with 400 crewmen and grade points of 250 is involved in a battle and 80 of the crew are killed. When the ship is repaired, 80 crew replacements are added to the ship. If there are 80 academy crewmen available with 100 grade points, the grade of the crew changes to (320x250) + 80x100) / 400 or (80,000+800)/400 = 220. Therefore the grade of the crew drops to 220. If no academy crew were available, the grade would drop to 200. When a ship is scrapped the crew is removed. If the crew have grade points higher than that of the academy crewmen, they are added to the academy crewmen pool. To simulate the experience of a veteran crew assisting the academy crewmen, the number of crewmen added is equal to the Crew x Grade Points / Grade Points of Academy Crew. For example, a crew of 600 with 350 grade points is removed from a scrapped ship and added to the Academy Crewmen Pool. This race has a racial training level of 1 so academy crew have 100 grade points. Therefore the number of crewmen added to the pool = (600*350)/100 = 2100. When a ship is refitted, its new crew complement may be higher than before. If so, the additional crew is added in the same way as crew being added to a repaired ship.
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