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==Overview== When a large amount of damage is taken from a single missile or energy weapon impact, extra "shock damage" may be applied directly to ship internal components. The amount of shock damage inflicted is roughly proportional to the damage from the main blast. Note that shock damage does not get applied if the main hit is absorbed by [[Shields]], regardless of the strength of the hit. ;Shock Damage in C# Aurora will operate as follows: # The chance of shock damage is equal to: Damage Caused to armour / Size of Ship in HS. For example a 9 point warhead vs a 6000 ton ship has a 7.5% chance of shock damage. A 16 point energy impact vs 10,000 ton ship has * an 8% chance of shock damage. # Any damage with less than a 5% chance is ignored as too small (i.e. any damage where the strength is less than 5% of the ship HS) # If shock damage occurs, the shock damage is rolled randomly up to 20% of armour damage Where the armour damage is easily divisible by 5, for example a 15 point warhead, there is a random roll from 1 to max shock damage (1-3 in this case). Where the armour damage is not divisible by 5, the max shock damage is the amount divisible by 5 (rounded) down plus a percentage chance of an extra 1 max shock damage equal to the percentage of 5 remaining. For example, a 12 point warhead would be assigned 2 max shock damage approximately 60% of the time and 3 max shock damage 40% of the time. {| class="wikitable collapsible collapsed" width="100%" !Graphic: The effect of warhead/beam size on damage in C# version) |- |This graph shows the expected shock damage inflicted depending on warhead/beam size and target size: [[File:Shock dmg.JPG]] |} ;Shock Damage in VB6 version of Aurora operated as follows: * Chance to inflict shock damage: <code> Damage^1.3 %</code> * Amount of Shock Damage inflicted: <code>(Damage/3)*Random Percentage</code> {| class="wikitable collapsible collapsed" width="100%" !Graphic: The effect of warhead/beam size on damage in VB (pre-C# version) |- |This graph shows the average shock damage inflicted depending on warhead/beam size respectively: [[File:ShockDamage.png]] This shows the relative increase in damage, which caps below 17% at about 36 warhead size: [[File:RelaitveShockDamage.png]] |}
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