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==Various Things You Might Want To Know== Aurora is a work in progress. That means that once in a while, a bug might find its way into the code. All game info is stored in ''Stevefire.mdb'' in the Aurora directory. Currently there is no autosave function, so make it a habit to create a backup every day you play Aurora. Just in case. ---- [[Manual transfer of fuel, missiles and supplies]]. ---- Don't start a game with '''Invaders''' unless you know what you're doing! These aliens are not only pretty nasty, but they tend to explore like crazy, thereby creating new star systems, thereby new NPRs, thereby making the game slower and slower. You won't notice it at first, but the long-term effects are serious. You can switch off the creation of new Invaders (and Precursors and Star Swarms, but those aren't as problematic), but the existing ones will continue expanding the universe. You've been warned. ---- Remember that not all open game '''windows are updated''' when you change data in one of them. So you could e.g. start a new colony on an asteroid or planet, but the Economics window wouldn't list it unless you advanced the time or closed and re-opened it. Likewise, after creating a new component, e.g. a laser or an engine, the technology dropdown in the Research window might not yet show it. Select another tech area from the dropdown, then the one where your new design should appear. ---- In many listboxes in the game, you can select multiple items at once by Ctrl-clicking on them. ---- In the beginning, the most important [[minerals]] to look out for/keep an eye on are * Duranium - most things you're going to build consist of 50% other stuff and 50% Duranium. Call it the steel of the 21st century. You'll need loads of it, and then some. * Sorium - refined into spaceship fuel. You have a lot of fuel on your home planet, but keep an eye on your fuel stocks. If you run out of Sorium, you are in trouble. * Corundium - needed to build mines and automines. * Mercassium - makes your scientists smarter. You'll want to grow your research capabilities ASAP, so you'll need a lot of this. ---- How to fight '''faster battles''' - see [[Game Slowdown]]. ---- Shift & Left click, then drag the cursor in the system map to '''measure distances'''. ---- Clicking on '''Set To Default''' in the '''Event Updates''' window will give every event a distinct colour. ---- If you are confused about the '''Galaxy map''' at first, you're not alone. That's mainly because the systems are not automatically placed. Shift-click and drag the star systems to a position of your liking, then click the SysPos button and save that layout, or your changes are lost when you exit the game. ---- You can train your promising young scientists by assigning them a research project and one lab. It'll take them forever to get it done, but they increase their skills faster when working on an actual project. ---- Finally, reading the [[FAQ]] might be a good idea if you're a new player.
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