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==Finishing Touches== Last you can decide on the minimum rank required to command your ship (VB6 only), and set a list of ship names from which your ships will be named. The latter is a matter of convenience, you can also manually name all your ships. Officer rank is important especially in the beginning where you might not have enough senior officers to command your constructions, so you may want to lower the rank requirement. Different Class Notes: While it sounds very cool to have Destroyers, Light and Heavy Cruisers, Frigates, Battleships, Battlecruisers, Carriers with Bombers and Fighters all together, their functionality will overlap in practice. A few classes are probably enough. Fighter Notes: Fighter design is a bit special, as you only have 10 HS to work with (and you might want to use even less), while a single 10cm beam weapon already takes up 3 HS. Together with the weight of the single layer of armor it can be very difficult to design an effective fighter early in the game. Box launchers for missiles are a popular way to give fighters a useful punch, because of their small size. Research Notes: By the time the lead ship of the class leaves the yard, you probably will have researched some base tech that would allow some slightly improved version of some component. This is inevitable,. Don't try to include that, your ship is still okay without it. Wait until the improvements accumulate, and then make a new design, or refit. [[Category:Tutorial]]
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