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==Sensors Tab== [[File:SysMap Sensors Tab.png|175px|right|]] This tab is used to toggle whether or not sensor ranges are displayed on the System Map, and allows you to configure how you view details of your sensor capabilities. ;Show Active Sensor Ranges: * Toggles whether or not any active sensors in use are displayed. Ships with active sensors that do not have their sensors switched on will not have their sensors shown. Sensors are shown as a light blue circle around the selected fleet, along with the name of the active sensor at the top of the circle. ;Passive Sensor Range: * Show Passive Sensor Ranges: Toggles whether or not to show passive sensor ranges * To Detect Signature Strength: The slider used in conjunction with the x1, x10 or x100 radial buttons will determine the signature strength to be used, and is displayed in this box. ;Signature Detection Range: * Show Signature Detection Range: Toggles whether or not to show the range at which a fleet will be detected with the specified Sensor Strength. Sensor ranges are shown as a red circle. * Sensor Strength: The slider is used to set the Sensor Strength, and will show in the box. ;Player Specified Increment: * Enter Seconds: Enter the amount of seconds to be used to increment time in the game. This is useful if none of the pre-configured time increments match what you want. ;Disabling Sensors System-wide * SM option to disable all sensors in this system. Once activated, there will be no [[Basic_Sequence_of_Play|detection phase]] for ships and planets in that system until it is turned back on again. * Useful for a multi-system Earth start, where the number of detection checks grows exponentially as you add extra races. If you happen to be playing a game in which you want to start multiple races on Earth but there will be a period without the likelihood of combat, you may want to disable sensor checks in Sol for a while for performance reasons.
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