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===Morale=== Unit combat effectiveness modifier. Affects the unit Attack and Defence strengths, and its likelihood of being destroyed. Each unit starts with a Morale of 100. As long as its morale stays at this level it has no effect on combat. If the morale is increased or decreased, it affects both the attack and defence strengths of the unit. The modifier is equal to Strength x (Morale/100). For example, unit with 80 Morale will fight at 80% of its usual strength. In addition, lower morale units are more likely to be destroyed than higher morale units. When the roll is made after combat to determine if a unit is lost, the chance of being destroyed is divided by the unit's Morale/100. For example, if a unit with 120 Morale has a fifteen percent chance to be destroyed, the modified chance = 15% / (120/100) = 12.5%, so this unit has now only a 12.5% chance of being destroyed. Units will lose morale when suffering casualties in combat or being placed in non-cryo combat drop pods for long. Morale will be regained over time, and may increase above 100% with training.
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