Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
How to contribute
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Ground Units / Ground Combat
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Combat Resolution === When a formation element engages a hostile element, supply is checked. If supply is unavailable, only 25% of units fire. For each attacking unit: ; To Hit Chance : Base chance = 20% Γ (Dominant Terrain To Hit Modifier) Γ (Element Morale / 100) Γ (Base To Hit for target unit class if target is not fortified) ; Fortification Modifier : Target Fortification Level Γ (Dominant Terrain Fortification Modifier). : If target is not fortified, this modifier = 1. ; Environment Modifier : Based on gravity, pressure, temperature, and element capabilities. : Each untrained environment doubles the modifier. ; Terrain Capability Modifier : If trained for dominant terrain, modifier = 0.5. ; Final Chance to Hit : '''Final Chance to Hit''' = To Hit Chance / (Fortification Modifier Γ Environment Modifier Γ Terrain Capability Modifier) The unit fires each weapon it has (except non-bombardment weapons for units bombarding from Support or Rear Echelon). If the to-hit roll β€ Final Chance to Hit, the weapon hits. ; Armour Penetration : If AP β₯ Armour β penetration : If AP < Armour β chance to penetrate = (AP / Armour)^2 ; Damage : If penetration occurs β chance to destroy target = (Weapon Damage / Target Hit Points)^2 If a target is destroyed: * the firing element gains morale * the target element loses morale * morale gain/loss is doubled in Front Line Attack mode All combat is simultaneous and losses are applied after all firing is complete. Multi-way conflicts with multiple races on each side are possible.
Summary:
Please note that all contributions to Aurora 4x Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Aurora 4x Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Ground Units / Ground Combat
(section)
Add topic