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== Description == An Active Search Sensor is a radar-like instrument that provides 360Β° coverage and gathers target data by bouncing gravitational pulses off an object and is necessary to provide a Fire Control sensor with target positions. Increasing a sensor's size increases its power. Active Sensor Strength is the strength per HS of the gravitational pulses sent out by the sensor while EM Sensitivity represents the ability of the sensor to detect the returning pulses. Hardening reduce the chance of destruction by electronic damage from microwave weapons. All these can be increased through research. Resolution determine the range versus different target sizes. An active sensor is able to detect any ship of a size that is equal to or greater than its resolution at its maximum range. If the target is smaller than the resolution, the maximum detection range is considerably reduced. <pre> SQRT(Racial Sensor Strength * HS * Racial EM Sensitivity * (Resolution ^ (1/1.5)) / PI) * 1,000,000 Detection Range = Max Sensor Range * ((Target Size / Resolution) ^ 2) </pre> So you need to design active sensors based on the role intended for that sensor. An area search sensor might be designed with a large resolution to find large enemy ships while a sensor designed to detect fast attack craft, which weigh 1000 tons or less, would need a resolution of approximately 20. Missile detection sensors are usually resolution one, which is the lowest possible. It is not possible to hide behind another object (a planet or a wreck, for example) from sensors, but [[Cloaking]] technology can reduce the range at which a sensor can spot your ship. Active sensors emit an EM signature when they are turned on. The signature is equal to the grav pulse strength(or "GPS") of the sensor. <pre> GPS = Racial Sensor Strength * HS * Resolution </pre> Larger search radars emit substantial signatures - even at basic tech(strength 10), a 50 HS sensor at resolution 500 will have a signature of 10x50x500 = 25,000, which is almost as large as a starting home planet. As such, it's generally wise to keep active sensors turned off when not in combat, and rely on passive sensors to detect the presence of enemies.
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