Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
How to contribute
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Colonization for Beginners
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Mining Colonies== If you haven't run out of precious [[minerals]], you will do so, sooner or later. Time to dig for more. First, conduct a [[Survey|geological survey]] of all the bodies in the system, then identify your most urgent mineral needs. In the Minerals tab on the System Map, you'll see all surveyed bodies, their mineral content and accessibility (1 means optimal mining rate, 0.1 is worst). Find one that contains a good and accessible amount of the required minerals (50 tons isn't worth mining), then designate it as a colony. Also pay attention to distances. If you choose an asteroid several billion km from your industrial center, expect long travel times. Now you need to ship some mines there. If it's a planet with a low enough [[Colony cost]], you can use normal mines, like on your home planet, operated by colonists. But it takes time for the colony to grow and you'll have to build [[Infrastructure]] for them. Also, most worlds are unsuitable for habitation. So build a few dozen [[Automated Mine]]s that don't require workers and ship them there. You can do that yourself, by creating repeating orders for a group of your freighters, or let the civilian sector handle it (see [[Commercial Shipping]]). Note that a mine or automine, like most installations, weighs 25,000 tons. They can be shipped in parts of 5,000 tons each, but that takes a lot of time (and fuel). Assembling and disassembling happens automatically. The third option is [[Asteroid Mining]], which is possible only on asteroids, not planets or moons, due to their higher gravity. You just need to build ships with one or more Asteroid Mining Modules and send them to the asteroid. No further orders are required. They will slowly mine all minerals and deposit them on the surface, where they themselves (if equipped with cargo holds) or other ships can then pick them up and ship them home. Civilian ships transport your mines, but not the minerals themselves. To do so, select a freighter and order it to "Load X", where X is whatever Mineral there is available on the colony, and set a minimum amount of at least 1 ton. Then select "Load all minerals" as the next order. That way the freighter will wait until that minimum amount has been produced, instead of flying home empty. Select your destination world (most likely your homeworld) and order the ship to "Refuel at colony". Finally, check "Cycle Orders" so the ship will repeat the orders indefinitely. A final consideration is whether to build [[Mass Drivers]]. These things are used to automatically propel minerals from colony to colony without the need to send freighters. A Mass Driver can be built on your homeworld and then shipped to the colony, just like a mine. One is capable of launching 5,000 tons per year, or receiving an unlimited amount. In the Mining tab of the Population window you can set a driver's destination. Just don't forget to build one at the receiving end as well, or you will notice a sudden and rather drastic decrease in planetary population. Of course, you can always decide to target an alien colony with your mass drivers and send them high-speed mineral packets as a token of friendship. And if said colony doesn't have a mass driver installed - hey, that's not your fault. Note that sometimes, the civilian sector builds [[Civilian mining complex|mining complexes]] on its own. You can choose to buy their production if you like. In [[VB6]], see the see the Civilian/Ind. Status tab in the Production window; you still have to ship the minerals yourself. In [[CSharp|C#]], see the Mining tab of the Production window - each CMC will have a Purchase Minerals/Tax Civilian Mining option. Civilian mines are equipped with mass drivers, so the resources can be sent home that way.
Summary:
Please note that all contributions to Aurora 4x Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Aurora 4x Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Colonization for Beginners
(section)
Add topic