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==Usage== Despite their outstanding penetration capability, their performance, and usage, is defined by their exceptionally low damage. Close-range fights are strongly discouraged as an equivalent volume of laser cannons, railguns or carronades will likely dismantle the meson combatant before they can do appreciable damage. Having only 1 point of damage across the entire range band also means that there is no drop-off whatsoever; a meson cannon will deal 1 damage at max range just like it does point-blank. Mesons synergize poorly with other weapons: barring lucky internal damage to the shield generator they don't help other weapons breach enemy defenses at all. While armor damage from other weapons can help mesons do more internal damage, the effect is usually minimal in practice, and the mesons deal much too little damage to enemy armor compared to other weapons. In PD role mesons perform same as lasers in final defense mode and worse than lasers in area defense mode, due to a meson having half as much range as a laser of equivalent caliber and focusing technology. Mesons are sometimes used as [[fighter]] weapons, since fighters are too small to mount high-damage beam weapons in any case.
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