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==Variants== ;Mines Current-tech TN mines are roughly 10-times more efficient than [[Conventional Industry|conventional]] mines (10 tonnes / year / mine for accessibility 1.0 minerals). Each massive mining complex, with its deep-core mining gantries and other supporting establishments, requires 50,000 workers to operate. Mines can be automated for a cost of 125% of a standard mine. ;Automated mines Automated mines utilized advances in TN computing, miniaturization, and robotics to allow a mining facility to work with no production staff. The annual mining output of an automated mine is the same as a traditional TN mine, but the construction cost is doubled. This makes automated mines less efficient than normal mines on a cost/output basis, but there are circumstances where standard mines are not feasible (unconscionable worlds, for example, or those with a prohibitively high [[colony cost]]). ;Forced Labour Camps Forced labour camps are identical in output to normal mines, and only 1/3 as expensive to build, but they permanently consume population, and create unrest. They do also require a small workforce to act as overseers, but much less than a normal mine. These can be used much like auto-mines, but typically they are used by players who have chosen to roleplay an evil civilization.
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