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== Admin Commands == {{VersionIntro|1.0.0}} Every race starts with a single top level Admin Command (which canβt be deleted but can be renamed). All other Admin Commands descend in a tree from this one. You can only attach an Admin Command to another Admin Command but you can have an unlimited number of levels in the Admin Command hierarchy. Fleets can only be attached to Admin Commands. Many fleets can be attached to the same Admin Command but each fleet can only be attached to one Admin Command. An Admin Command can be created at a population with a Naval Headquarters. Each level of a Naval Headquarters costs 1200 BP and can be moved with the same cargo requirement as a research facility. Naval Headquarters function similarly to Sector Commands, with each doubling of the level adding +1 to the command radius. Command radius examples: {| class="wikitable" ! Level !! Radius |- | 1 || 1 |- | 2 || 2 |- | 4 || 3 |- | 8 || 4 |} Admin Command types and bonuses: {| class="wikitable" ! Type !! Bonuses |- | Naval || 25% of commander bonus for Crew Training, Reaction, Engineering, Tactical |- | Patrol || 25% Reaction & Engineering; double radius |- | Survey || 25% Survey & Engineering; double radius |- | Logistics || 25% Logistics; 10% Mining & Terraforming |- | Industrial || 25% Mining & Terraforming; 10% Logistics |- | General || 10% Crew Training, Fleet Training, Reaction, Engineering, Tactical, Survey; 5% Industrial & Logistics |- | Training || Enables Fleet Training; uses commander Crew Training bonus |} Additional bonuses apply if an Admin Command is within the radius of its parent Admin Command. Bonuses stack multiplicatively. <!-- image placeholder preserved --> <!-- [[File:f5b88a954f0af29b46f6bd3d1c263f4cf7f26110.jpeg]] -->
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