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==Order Queues== Orders are processed as a queue, where the fleet will execute the first order it's given before moving on to the second. Any number of orders may be issued to a fleet. Once an order has been issued, however, the list of available orders will often change to reflect what the fleet will have already done by that point. For example, if the queue is ordering the ship to jump from Sol to Alpha Centauri, then you will no longer see the list of targets in the Sol system - instead, you'll see the list of targets in the Alpha Centauri system. If the fleet has loaded infrastructure with one order, it'll have the option to unload infrastructure on subsequent orders. Once an order queue has been established, you can use the Repeat Orders button at the bottom to have the fleet perform the same list of tasks over and over. The fleet can only use this option if its order queue ends with it in the same system as it's currently located in. The number beside the button determines how many repeats you want - you will get the one set you already have, plus this number of extra sets (so if you order a ship to load colonists on Earth and drop them off on Luna, then Repeat Orders with the value set to "2" will result in 3 total trips). This can be pressed repeatedly, which will grow the order queue exponentially (so if you press it again with a value of "2", then the entire list of 3 trips will get repeated an extra two times, plus the original, for 3*3=9 total trips. Press it again, and you'll get 9*3=27 trips.). For long order repeats, you may want to ensure that there's a refuel/resupply in the order loop at some point, so your ships don't run out and get stranded. If it's a military ship, you may also want to consider overhaul, for the same reason. Orders can be cancelled, but only from the bottom of the queue up. Use "Remove Last" to clear one order at a time, or "Remove All" to completely clear out the order queue.
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