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==Top Tech for Beginners== The most important techs to research in the beginning are the ones that increase economic growth - mining, production, research. This is probably the stuff you need to get started. In no particular order: ===Top Economic Techs=== * Higher construction rate +++ * Higher research rate ++++ * Higher mining rate +++ * Small jump gate (the big ones require huge ships your shipyards probably couldn't handle) * Improved Command and Control (5000RP) (to build a [[Sector Command]] HQ) ===Top Military Techs=== * Missile reload rate (most important defense tech) * Missile Engines, whenever you develop a new engine tech * EM Sensitivity + Active Sensor strength (affect your Active Search Sensor range) * One or two Armor tech levels (armor gets lighter, thereby making your ships faster) ===Top All-round Techs=== * Power plants (Reactor Tech), to get better engine tech +++++ An absolute must * Don't ignore Engine Power +5/10/15% (faster engines, when fuel economy doesn't matter that much) * Fuel efficiency (also gives longer missile range) ===Top Techs for a Conventional Start=== * Trans-Newtonian Technology (5000RP) - Just because you're starting in the Dark Ages, you don't want to remain there. * Geological Survey Sensors (1000RP) - You can't very well strip mine the solar system if you can't find which minerals are there. * Jump Point Theory (5000RP) - Don't leave home without it! Well, you can't. Not your home system anyway. * Nuclear Thermal Engine Technology (2500RP) - Space is a big big place. * Gravitational Survey Sensors (2000RP) - You can't travel the Intergalactic Super-highway if you can't find the on-ramp. ===Techs you can safely ignore until mid-game=== * Cloaking * Shields * Most non-missile weapons (gauss guns for missile CIWS, some players also recommend carronades and railguns) * Biology Techs & Terraforming rate & Colonization Cost Reduction (too expensive in the beginning) * Laser size reduction, laser warheads (broken in v5.60), radiation warheads (of dubious value, according to some) * Ground units
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