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VB-Anti-Missile Tutorial
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==A Bad Day== Let's say you've already designed your first warship, '''Bobby the Battlecruiser'''! Bobby weighs 3,500 tons (i.e. displaces 3,500 mΒ³ of vacuum or something) and has some early-tech engines, sensors, missiles, some odds and ends, and he makes you very proud. Now Bobby is flying through the dark Orionis system when he suddenly meets a gang of nasty space aliens. Punks, really. And the first thing Bobby sees on his sensors looks more or less like this: <code>---------o 7x Size 8 Missile 20,000 km/s (x4) 592,000km</code> Seven missiles coming Bobby's way! This isn't good. But wait... do you see the (x4)? It's actually four salvos of seven anti-ship missiles (ASM) each. Twenty-eight minions of death on afterburners. What can poor Bobby do? Run? Hide? Fight? Cleverly talk his way out of this mess? Sorry, kids. Really. But there is nothing you can do about it. Bobby is going to die horribly, in about twenty seconds. Don't cry. Actually, Bobby's death is a good thing. It teaches you how dangerous space can be, and that you shouldn't call a 3,500-ton boat a cruiser. And let's face it: In all likelihood Bobby - the first warship you have built - was a terribly mis-designed rustbucket anyway. Good thing he's gone. Your next attempt will be much better prepared. And that's where AMMs come in.
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