Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Aurora 4x Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Diplomacy
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Treaties== Treaties are one-way only so if an NPR grants you trade access you have access to the NPR populations but they will only have access to yours if you grant them trade access. The same applies to geo treaties, grav treaties, and so on. NPRs will automatically grant the various treaties when the political modifier reaches the appropriate level. Player races have the option of granting the treaty status for NPRs. While it might appear at first to be a good idea to let NPRs grant you access and not return the favour, there are several advantages to granting various treaties, ;Hostile/Neutral/Friendly/Allied Military Status: If an alien race set to hostile, any missiles of that race in flight, regardless of target, will be automatically engaged by anti missile defence. Your Race will allow Friendly and Allied Races to use your [[Jump Tender]]s. Ships of allied races will encrypted [[transponders]] so you will be able to you will be able to see their ships on the [[System Map]]. Your ships will defend allied ships with Point blank missile systems. Contacts of each alien race will be shown in an appropriate colour based on their military status. ;Trade Access: If you grant trade access, NPRs will move trade goods within your Empire, between your Empire and the NPR populations and between your Empire and others with whom the NPR has a treaty. This can include moving infrastructure to your colonies that is produced by alien populations. You will gain export taxes for goods moved from your populations and you may get some free infrastructure. ;Share Geological/Gravitational Survey Data: Granting grav or geo treaties has a couple of benefits. Primarily, it improves your relations, which can lead to the NPR declaring you friendly or allied, or even sharing its research knowledge. Secondly, if you don't want an NPR poking around in your systems, let them have the geo knowledge than they have no reason to send in survey ships. ;Share Research Data: The research treaty is an easy way to get new knowledge to the a friendly/allied NPR so it can upgrade its ships and again will improve relations to the point where the NPR can reciprocate - if hasn't already done so.
Summary:
Please note that all contributions to Aurora 4x Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Aurora 4x Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Diplomacy
(section)
Add topic