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==Effects== All Nebulae prevent the use of shields and missiles. Beyond that, the Nebula Level has several effects: * Max ship speed is 2500 * Armour Thickness / Nebula Level. For example, a ship with armour thickness 1 in a Level 5 Nebula, will have a maximum speed of 2500/5 * 1 = 500 km/s. If the armour was thickness 2, the top speed would be 1000 km/s. Note that missiles with armour still won't function in a Nebula as the armour is ablative and designed for use against lasers. * Passive Sensor strengths are divided by the Nebula Level. For example, a Strength-12 Thermal sensor in a Level 6 nebula would function like a Strength-2 Thermal Sensor * Active Sensor Ranges are divided by the Nebula Level. For example, an active sensor with a range of 30 million kilometers in a Level 10 Nebula, would have a range of 3 million kilometers. * The chance to hit for all beam fire control systems is divided by the Nebula Level. For example, if a fire control has a 60% chance to hit after all other factors have been considered, that will be reduced to 15% in a Level 4 Nebula or 5% in a level 12 Nebula. It's assumed that beam weapons are powerful enough to ignore the dust with little effect but getting their fire control to lock on the target is the tricky part. Fighting in Nebulae will be a case of trying to find your opponent, probably at close range, and then using your still powerful beam weapons with heavily degraded fire control against a shieldless target. [[Category:VB6]]
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