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===Setting Empire Parameters=== These are all flavor options that only apply if "Generate Sol System and create starting Empire on Earth" is selected in the Starting Race section. * '''Empire Title''', '''Species Name''' and '''Homeworld Name''' are just text entry fields so you can be as imaginative as you like, or just leave the standard 'Terran Federation', 'Human' and 'Earth' entries. * '''[[Government Types|Government Type]]:''' allows a descriptive name for your form of government, which has minor in-game effects. It sets some modifiers for Empire characteristics, such as Xenophobia, Militancy, Determination, etc. and also alters the starting population ratio of population to shipyards and research facilities for your homeworld. * '''[[Main Empire Theme]] and [[Commander Theme]]:''' are basically flavor name-sets built in to the game. Your starting ranks, random system names and auto-generated names for ship classes will be based on the Main Empire Theme, while the names of [[leaders|Commander]] come from the Commander Theme. All names can be overridden during the games if you prefer something else and you can change theme mid-game to an extent in the race menu {{key|Ctrl+F2}}. The final part of this section is an option between a ''Trans-Newtonian Empire and a Conventional Empire''. Stick with Trans-Newtonian for now, which is a standard Aurora Empire. A Conventional Empire starts with no space-age tech and you have to pretty much start from scratch, converting your conventional industry and researching all of the normal basic starting tech. This would be frustrating for a new player. If one does choose a Conventional Start, be advised that ICBM bases will offer you no real protection from alien races, but will provide some training opportunities for new academy grads. They will also afford a "feeling of safety" that satisfies the requested [[Protection Level]] of your home world and appears as actual protection level.
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