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=== Economics === In the [[Population and Production]] screen you have All Research and SM Mods down at the bottom on all tabs. All Research gives all the research to the current default race that costs less than X value. X is set when you push the button. SM Mods allows the SM to directly modify all the details of a population or colony. Want free infrastructure, construction factories of population just to name a few? Add them here. It goes to the currently selected colony. Remember to save planets' edited states before switching, as Aurora doesn't remember the edited state after you switch. * '''Economics>Shipyard''' tab has SM SY Mod. It lets you directly modify the details of the currently selected shipyard. Size, number of slipways, and whether it's naval or commercial. * '''Economics>Research''' tab has "Instant" and "Instant RST". Instant gives the race the highlighted technology instantly. Instant RST gives the race all its designed (but unresearched) systems instantly. * '''Economics>Civilian/Flags''' has Add Installation, Edit Installation, and Delete Installation buttons. (In VB6, you will go to '''Economics>Industry''' and use SM Add instead). * '''Economics>Environment''' tab has SM Set Atm. After setting the desired value for a gas like you were doing normal [[terraforming]] just hit this button to change the ATM instantly to the value you set. * '''Economics>GU Training''' tab has Add Units. It creates a number of ground units for free. In VB6, you must have a [[Ground Force Training Facility]] to access this tab first, however, so you must SM-add a GFTF first. Afterwards, you can remove it.
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