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===Thermal Emissions=== Your ship's thermal emissions will be picked up by enemy thermal sensors. A ship emits a thermal signature if it is using its engines, but it will always have a thermal signature even if it's not moving. Moving more slowly will reduce the thermal signature, which can be very useful. In [[CSharp|C#]] the signature of immobile ships is very small, but in [[VB6]], [https://aurora2.pentarch.org/index.php?topic=8495.msg113792#msg113792 ships that are not moving have their maximum possible thermal signature]. As such, VB6 players should never allow a stealth ship to come to a halt near enemies. Moving ship signature = Total engine power * Engine thermal reduction modifier * (current speed/max speed) Immobile ship signature (C#) = 5% * ship size in [[HS]] Immobile ship signature (VB6) = Total engine power * Engine thermal reduction modifier
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