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== v2.2.0 Minor Changes == {{VersionChanged|2.2.0}} A large set of UI and gameplay improvements were added across multiple windows and systems.<br> {{Spoiler|Added a new Galactic Map distance display option showing real‑space light‑year distances.<br> Terraforming Installations changed to 50,000 cargo points.<br> Shield Recharge moved after movement in sequence of play.<br> Logistics Module increased to 1000 GSP and restricted to light vehicles.<br> Railguns with <4 shots have max recharge rate: Capacitor Tech × (Shots / 4).<br> Ground Force Training Tasks now roll over unused production to next queue item.<br> Ground unit cost rounded to 3 decimal places.<br> ‘Use Roman’ checkbox remembers state.<br> Tech points from disassembly/download also apply to paused research at other populations.<br> Tech download/disassembly requires at least one functioning research facility.<br> Added Aether Rift display option to Galactic Map.<br> MSP production tech renamed to reflect BP.<br> Added wreck display options to Galactic Map.<br> Wrecks can be grouped like contacts.<br> Shipping lines stop building small ships after 10 ships; only very large after 20.<br> Ground units for loading now show type abbreviation and hierarchy.<br> GU/Stockpile tab shows disassemblable components in green.<br> Fleet History tab now shows newest orders first.<br> Added annual MSP consumption to Fleet window.<br> Civilian mining colonies require at least one shipyard.<br> Removed ‘minimal’ ground survey results.<br> Missile Agility removed; all missiles have manoeuvre rating 10.<br> Missile Engine minerals changed to 50/50 Gallicite/Boronide.<br> Weapon failures now occur during point defence fire.<br> Active Sensors and Missile Fire Controls split into separate research projects.<br> NPR hull sizes may be up to 3× larger.<br> NPR warships may use boosted engines.<br> Limited Research Administration increases scientist‑generation chance.<br> Performance improvements.<br> Random Ruin option expanded to Random or Selected.<br> Auto‑refit retains ‘Use Components’ setting.<br> AI fleets remember threats to avoid sensor‑range oscillation.<br> New ‘Transit Delay’ event replaces some Transit Failures.<br> Recovered components add tech to Alien Class.<br> Spinal mount and particle lance tech can be recovered.<br> Hangar‑bay launcher recycle rate increased by carrier operations bonus.<br> Colonization cost reduction tech moved to Biology.<br> STO BFC ranges capped at 1×/2×/3× tracking range if excessive.<br> All fuel storage components available from start.<br> Added 0.1‑ton fuel storage component (100 litres).<br> MSP Production tech moved to Logistics.}}
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