Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Aurora 4x Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
User Interface
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== v2.6.0 Minor Changes == {{VersionChanged|2.6.0}} A large set of UI, research, and gameplay improvements were added.<br> {{Spoiler|Population requirement removed for Spaceports.<br> Removed crew requirement for maintenance storage bays.<br> Inactive shipyards only may be tractored.<br> Trade goods removed when a ship is transferred to another race.<br> NPR missile‑fire coordination improved.<br> Terraforming installation counts shown on Environment tab.<br> Added ‘Delete All’ button to Waypoints tab.<br> Alien Autopsy cost reduced from 5000 to 1000 RP.<br> Shortened tech system names to fit UI.<br> [N] suffix changed to prefix.<br> Added non‑interrupt event for each ground unit unloaded.<br> Ground force templates now obsoleted instead of deleted.<br> Added option to use system naming theme in real‑stars games.<br> Black hole systems now purple on Galactic Map.<br> Missile contacts grouped like ships.<br> AI missile allocation improved.<br> Jump point suffix changed from (JG) to (S).<br> Added blank line between shipyard types.<br> Added total fleet fuel and maintenance capacity to Race window.<br> Max missile size increased to 200 MSP.<br> Galactic Map distance uses shortest route in billions of km.<br> Tanker refuelling prioritizes highest relative fuel.<br> ‘No Officers’ ship classes excluded from commander assignment.<br> Load Installations shows cargo‑hold requirement.<br> Load Ground Units shows formation tonnage.<br> Ground combat summaries now per planet/ship.<br> Naval Admin treeview retains expansion state.<br> Double‑clicking ship in Parent Class list selects it in Naval Org.<br> Only player populations reduce Aether Rift growth.<br> Research wealth cost modified by 1 / Species Research Speed.<br> NPRs analyse gifted formations and assign templates.<br> Added Clear Queue button to Ground Construction.<br> Added Collapse All button to Naval Organization.<br> Parasite/ordnance/troop lists show capacity remaining.<br> Added Non‑Combat toggle for Ground Unit Classes.<br> Player‑designed component RP cost multiplied by research speed.<br> Shift‑dragging fleets makes dragged fleet a sub‑fleet.}}
Summary:
Please note that all contributions to Aurora 4x Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Aurora 4x Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
User Interface
(section)
Add topic