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==Components== '''Laser Focal Size''' determines how large the laser focal size (or calibre). Larger lasers cause more damage and have longer ranges, but they also require more power (for lasers, power requirement is equal to the base damage), which means they'll fire slower unless your capacitor recharge tech keeps up. {| class="wikitable" style="text-align: center;" ! Focal Size !! 10cm !! 12cm !! 15cm !! 20cm !! 25cm !! 30cm !! 35cm !! 40cm !! 50cm !! 60cm !! 70cm !! 80cm |- ! Size (HS) | 3 || 4 || 4 || 6 || 8 || 9 || 11 || 12 || 16 || 19 || 22 || 25 |- ! Base Damage | 3 || 4 || 6 || 10 || 16 || 24 || 32 || 42 || 65 || 94 || 128 || 168 |- ! RP cost |1,000||2,000||4,000||8,000||15,000||30,000||60,000||125,000||250,000||500,000||1,000,000||2,000,000 |} '''Laser Wavelength''' modifies the range, with shorter-wavelength lasers having greater range. {| class="wikitable" style="text-align: center;" ! Wavelength !! Infrared !! Visible Light !! Near Ultraviolet !! Ultraviolet !! Far Ultraviolet !! Soft X-Ray !! X-Ray !! Far X-Ray !! Extreme X-Ray Laser !! Near Gamma Ray !! Gamma Ray !! Far Gamma Ray |- ! Range Modifier | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 |- ! RP cost |1,000||2,000||4,000||8,000||15,000||30,000||60,000||125,000||250,000||500,000||1,000,000||2,000,000 |} '''Capacitor Recharge Rate''' determines how fast the laser's power can be recharged, and therefore determines its rate of fire. A ship must also be equipped with sufficient [[Power Plants]] to recharge the lasers in order to maintain their maximum rate of fire. {| class="wikitable" style="text-align: center;" ! Recharge Rate !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 8 !! 10 !! 12 !! 16 !! 20 !! 25 |- ! RP cost |1,000||2,000||4,000||8,000||15,000||30,000||60,000||125,000||250,000||500,000||1,000,000||2,000,000 |} '''Reduced Size Lasers''' creates more compact lasers that have slower rates of fire. {| class="wikitable" style="text-align: center;" ! Reduction !! 1 !! 0.75 !! 0.5 |- ! Recharge Multiplier | 1 || 4 || 20 |- ! RP cost | - || 5000 || 15,000 |} '''Energy Weapon Mount''' allow to design a larger weapons than could normally be constructed using available technology. A ship can only mount one spinal weapon and they cannot be mounted in turrets. The possibilities are Standard Mount, Spinal Mount and Advanced Spinal Mount. The latter two use a focal size 25% larger and 50% larger than the maximum possible for a normal laser. This increases all bases stats, as specified above. {| class="wikitable" style="text-align: center;" ! Reduction !! Standard !! Spinal Mount !! Advanced Spinal |- ! Focal Size | 1 || 1.25 || 1.5 |- ! RP cost | - || 5,000 || 20,000 |} {{Components}} [[Category:Components]] [[Category:Designed Systems]] [[Category:Beam Weapons]]
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