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Population and Production
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=== Summary === {{screenshot|[[File:Economy-Summary.png]]}} The Summary tab shows the Planetary and Sector Governors as well as a summary of the currently selected [[colony]]. The Planetary Governor applies his bonuses to all aspects of the selected colony. The Sector Governor applies one quarter of his bonus to all colonies within his [[Sector Command|sector]]. Both these positions can be assigned on the [[leaders]] Window {{key|F4}}. The various lines on the summary view columns are as follows: ;Colony Status * '''Political Status:''' The status of the colony in relation to the Empire as a whole. An Imperial Population is a fully fledged member of the Empire and follows all normal rules. A status such as Client State or Occupied will have different effects. See [[Political Status]] for more details. * '''Species:''' The species of which the population is composed. Each empire may have populations from several different species, each with their own environmental tolerances and racial characteristics. Each population can only consist of one species so if there are two species from the same empire on the same planet, there will be two populations. * '''Planetary Suitability:''' The [[Colony cost]] of the planet. If a planet has zero colony cost, the population is not restricted in any way other than the maximum growth rate. Otherwise, the maximum population is equal to (Infrastructure * 10,000)/Colony Cost. * '''Administration Level Required:''' The minimum Administration Rating of the planetary governor. In other words, no Administrator can be assigned to the role of planetary governor unless he has the specified rating or higher. If an Administrator is already assigned when the required rating changes he may remain within the role but any newly appointed governor must be at the new required rating level. Larger populations will require higher ratings. * '''Annual Wealth Creation:''' The total amount of wealth that this population will generate in one year. This is gradually added to the Empire’s current wealth every few days. ;Population Information * '''Population:''' Total population of the colony. This is separated into Agriculture and Environmental, Service Industries, and Manufacturing sectors and is denoted in millions. * '''Agriculture and Environmental (A&E):''' The percentage and actual amount of population working to feed the rest of the population and maintain any environmental infrastructure. The required percentage is based on the colony cost and is assigned automatically by Aurora. A colony cost zero world will only have 5% assigned to this sector. * '''Service Industries (SI):''' This is the percentage and amount of population working in service industries, which includes everything that is not related to A&E or Manufacturing. The percentage required for SI is based on the total size of the population and is assigned automatically by Aurora. As a population grows, the relative size of the SI sector increases. * '''Manufacturing:''' The available population after the size of the A&E and SI Sectors has been determined. All factories, mines, shipyards, etc. must be manned by this sector of the population. * '''Annual Growth Rate:''' The rate at which populations increase in size. The rate of increase is based on the size of the population and small populations have a higher rate of increase than large ones (what else is there to do on a new colony?). Population growth is fairly realistic and will be around 2% or less per year for a large population. The rate is also modified by any Population Growth bonus provided by the planetary and sector governors. * '''Current Infrastructure:''' The amount of infrastructure on this colony. If the colony cost is zero, infrastructure is not required. Otherwise, the maximum population is equal to (Infrastructure * 10,000)/Colony Cost. For more details on colony cost, see the System View window * '''Supported Population:''' The maximum population allowed by the current level of infrastructure. For colony cost zero, there is no maximum population. ;Manufacturing Sector Breakdown This section lists all manufacturing workers that are available and assigned to each type of manufacturing [[installation]], and is denoted in millions. ;Other * '''Requested Protection Level:''' This value shows how much protection this population demands from the Empire’s military forces. ** This is based on several factors including population size, political status and species militancy. * '''Actual Protection Level:''' This value shows how much protection this population is receiving from the Empire’s military forces and is based on the total PPV value of Empire forces within the same star system. ** If insufficient protection is being provided, it will cause unrest within the colony population * '''Radiation Level:''' The amount of background radiation present on the planet’s surface. If this is zero, there will be no radiation line on the summary. Each point of radiation decreases industrial production by 0.01%. The most likely cause of radiation is recent bombardment of the planet. * '''Atmospheric Dust Level:''' The amount of dust in the planetary atmosphere. The normal surface temperature of a planet is decreased by the Dust Level / 100 ---- ;Planetary Facilities This section (at the top of the right column of information) lists the planetary [[installations]] and the number and type of all manufacturing facilities contained on a planet. (Additional parts of each type of facility may be on the planet but unlisted if, for example, one is in construction or has been partially shipped off-planet) ;Supplies Available [[Fuel]] and [[Maintenance Supplies]] are listed here. * '''Fuel Available:''' The total amount of fuel available at the colony. This stockpile is used to [[Refueling|refuel]] orbiting spacecraft. * '''Maintenance Supplies Available:''' The total amount of maintenance supplies at the colony. This stockpile is used to resupply ships running low on maintenance supplies ;Signatures The [[Thermal Signature]] and [[EM Signature]] of the body are listed here. * '''Thermal Signature of Colony:''' This has the same function as the thermal signature of a spacecraft and determines the range at which the colony can be detected by thermal sensors. Industry such as shipyards, factories and mines has far more of an impact on the colony thermal signature than the size of the population * '''EM Signature of Colony:''' This has the same function as the EM signature of a spacecraft and determines the range at which the colony can be detected by EM sensors. The population size has a major impact on the colony EM signature. ;Modifiers * '''Economic Production Modifier (EPM):''' If a race is using deficit spending (i.e. its wealth is lower than zero), then any installations that use resources operate at a lower output, based on the size of the deficit compared to an Empire’s annual wealth production. The EPM shows the percentage of normal output. * '''Manufacturing Efficiency:''' This figure represents the efficiency of the manufacturing sector. If sufficient workers are available to support all industrial installations, the efficiency will be 100%. If insufficient workers are available, this figure represents the percentage of required workers that are available. The production of all facilities such as shipyards, mines, factories, research labs, etc. is reduced to this amount. The radiation level of the planet can also reduce this figure by 0.01% per point of radiation. If the radiation level is 10,000 the Manufacturing Efficiency will be 0%, regardless of worker availability, and nothing can be built on the planet. * '''Political Status Production/Wealth/Trade Modifiers:''' Some political statuses have an effect on the colony’s production. These modifiers show the effect as a percentage of normal output. * '''Political Stability Modifier:''' If a colony is suffering from unrest, its production will suffer.
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