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==Background Tech== There are three key pieces of technology involved in the creation of a Railgun. '''Railgun Size''' or Calibre. Larger projectiles cause more damage, has higher range, but requires more power, which means it'll fire slower unless your recharge tech keeps up. Larger laser cause more damage, has higher base range {| class="wikitable" style="text-align: center;" ! Calibre !! 10cm !! 12cm !! 15cm !! 20cm !! 25cm !! 30cm !! 35cm !! 40cm !! 45cm !! 50cm |- ! Size (HS) | 3 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 13 || 15 |- ! Base Damage (per Shot) | 1 || 2 || 3 || 4 || 5 || 7 || 9 || 12 || 16 || 20 |- ! RP cost |1,000||2,500||5,000||7,500||10,000||20,000||40,000||60,000||120,000||240,000 |} '''Railgun Launch Velocity''' The muzzle velocity of the railgun. Railguns with higher velocities can shoot their ammo further and inflict damage at greater ranges. {| class="wikitable" style="text-align: center;" ! Launch Velocity !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 |- ! RP cost |1,000||2,000||4,000||8,000||15,000||30,000||60,000||120,000||240,000 |} '''Capacitor Recharge Rate''' determines your rate of fire. {| class="wikitable" style="text-align: center;" ! Recharge Rate !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 8 !! 10 !! 12 !! 16 !! 20 !! 25 |- ! RP cost |1,000||2,000||4,000||8,000||15,000||30,000||60,000||125,000||250,000||500,000||1,000,000||2,000,000 |} {{Components}} [[Category:Components]] [[Category:Designed Systems]] [[Category:Beam Weapons]]
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