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==Fleet Training== The ability of combat vessels to work within a particular task force and respond quickly to orders, may mean the difference between winning or losing the battle if you're [[new game#Inexperienced Fleets|playing]] with the "Inexperienced Fleets" option. Each ship has a Task Force Training rating which is shown on the far right column of the ship information on the {{key|F12}} window. It ranges from zero to 100%. Training exercises gives your inexperienced crews experience at operating a fleet together and decreases delays in responding to orders. Inexperienced units will slowly gain fleet training points even if they are not involved in training exercises, but they will take much longer to reach the same level of proficiency. The overall Task Force Training Rating is equal to the average of all its ships. ===Training Exercises=== This is the ability of combat vessels (PPV > 0) to work within a particular task force and respond quickly to orders. It only comes into play when there are hostile contacts in the same system. A task group has a Task Force Training Rating that is equal to the average of all its ships. A low TF Training Rating means that task groups may take up to a minute or so to respond to movement commands. A low individual rating for a ship means it may take a while to open fire while told to do so and make have further delays when ordered to change targets. It will also be bad at formation keeping if you have a formation set up. This TF training rating represents the likely confusion when a group of ships that are not used to operate together are given orders to do something together in a stressful situation. You can raise the TF training rating by sending your ships on Fleet Training Exercises, much like modern day navies do before deploying a fleet. This can be set on the second tab of the F12 window, near the bottom left. This will only work if the task group is in the same system as the Task Force to which it is assigned. During fleet training exercises the annual rate of points gained is the Crew Training Skill of the Task Force Commander plus the operations bonus of the Operations Staff Officer. So if the task force commander has crew training of 200 and the operations officer has an ops bonus of 30%, annual crew training points would be 260. This is further increased by the grade bonus of the ship being trained. A ship has to gain 500 training points to have 100% fleet training skill. ===Low level training=== All combat vessels will slowly gain fleet training points even if they are not involved in training exercises. Such "low level" training assumed to be gained through general experience and perhaps simulators, the annual training rate is 30. This is also modified by crew grade. The low level training is to counter the issue of long-serving ships responding just as slowly as newly constructed ships if neither has had any fleet training. In reality, the long-serving crew should have some advantage in that situation even without formal training. Of course, fleet training still be far more effective in terms of creating crews that quickly respond to orders in combat situations. ===How To Train a Fleet=== You need to assign the ships or task groups to a Task Force (see [[Naval Organization]]), and the Task Force Commander needs Crew Training Skill, plus the Operations Staff Officer an operations bonus. Check the [[Leaders]] page for how to assign one. # Assigning staff officer - Open the commanders window {{key|F4}}. In the Assignment Type filter, choose Staff Officers. There should be a vacancy for Commander - Fleet Headquarters (if there is nothing there try selecting any commander to trigger the appearance). Appoint an officer with high rank and high crew training (you can use the Ability Search on the right to find someone suitable). # Initiate training - On the Task Group window, special orders tab, click "Start task force training". Note that staff officer add bonuses if the task force is in the same system as the task groups assigned to it (by default in sol). You can move task forces (essentially the admiral and his staff) around by assigning them to a [[flag bridge]]. ''Note: assigning a tanker to the training task group will allow them to train longer without running out of fuel. Also consider putting a really slow ship in your task group when doing TF training. That way the whole TG moves slower and consumes less fuel, but training speed is the same.''
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