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==Sensors / Fire Controls== Add now the [[Active Sensors/Fire Control|sensors and fire controls]] you want on your design. Larger ships will need some redundancy in fire control. To fire on a target, an active sensor contact is needed, it does not need to be on the same ship but, it is still a good idea to include some active capability on larger ships as backup. The active sensor you employ should have more range than your fire controls. [[Active Sensors/Fire Control|Missile Fire Controls]] should match the range of your missiles, else you either waste fuel or HS for your FCs. Excess MFC range can be useful if you expect enemy [[ECM]] and/or improved, longer ranged missiles. [[Beam Fire Control]]s are more flexible in range, and lasers often cannot be matched by the range of the [[Beam Fire Control]]. However excess range means increased damage over the effective range. [[Beam Fire Control]] however should match the tracking speed of the weapon. The minimum of weapon tracking speed, and the rating of the [[Beam Fire Control]] is used, so they should be matched for optimal performance.
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