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Ground Units / Ground Combat
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=== Components === Below the base type and armour is the Components section. * Infantry, static, and light vehicles have one component slot. * Vehicles and heavy vehicles have two slots. * Super‑heavy vehicles have three slots. * Ultra‑heavy vehicles have four slots. Each slot can hold one component from the list, and the same component may be used multiple times. Some components are restricted to certain base types (e.g., Super‑Heavy Anti‑Vehicle components require super‑heavy or ultra‑heavy vehicles). Each component has a name, abbreviation, and nine ratings: ; Size : Added to the size of the base unit type. ; Armour‑Penetration (AP) : If the component is a weapon, chance to penetrate = (AP / Armour)^2. : AP Rating = underlying AP × Racial Weapon Strength. ; Damage : If the component is a weapon, chance to destroy after penetration = (Weapon Damage / Hit Points)^2. : Damage = underlying damage × Racial Weapon Strength. ; Shots : Number of times the weapon fires per ground combat phase. ; CIWS : '''Y''' indicates a Close‑In Weapon System capable of defending the planet from missile attack. ; STO : '''Y''' indicates a Surface‑To‑Orbit energy weapon capable of engaging ships in space. ; HQ : Headquarters capacity in tons. Determines the total formation size that can be commanded. ; FFD : '''Y''' indicates Forward Fire Direction. Allows a front‑line unit to direct supporting bombardment units, fighters on close air support, or ships in orbit. ; Const. : Construction value in Construction Factory Equivalents (CFEs).
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