Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
How to contribute
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Jump Drive
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Max Jump Squadron Size=== The number of ships the ship with the jump drive can bring along with it on a squadron jump. For military drives its as shown, but commercial drives reduces the squadron size by one. Increases jump engine cost in C#, and increases jump engine size in VB6. Note that this is only relevant in combat situations - squadron jumps are only relevant to reduce [[jump shock]], and standard jumps do not have any limit on the number of ships. If you're jumping into safe space, standard jumps are simpler. {| class="wikitable" style="text-align: center;" ! Squadron Size !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 |- ! RP cost |2,000||4,000||8,000||15,000||30,000||60,000||120,000||250,000||500,000||1,000,000 |}
Summary:
Please note that all contributions to Aurora 4x Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Aurora 4x Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Jump Drive
(section)
Add topic