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=== Industry === {{screenshot|[[File:Economy-Industry.png]]}} Displays current Industrial Allocation and allows the creation/queuing of new Industrial Projects. Also shows current stockpiles. ;Construction Options The Construction Options dropdown allows different classes of construction targets to be displayed. Then, a specific construction may be chosen, depending on the construction type, from the list below. Each construction project also has an associated cost in construction capacity, wealth and TNEs. Once selected the cost of the currently selected construction displayed bellow (per item). * [[Missiles]] are produced using [[Ordnance Factory|Ordnance Factories]]. Missile designs must be reasearched before they are available for production. * [[Fighter]]s are built using [[Fighter Factory|Fighter Factories]]. Fighters can be built as soon as they are designed, but constructing one locks in the design and no further changes can be made to it. * [[Component|Ship Components]] can be pre-fabricated using industrial capacity, which will speed up ship-building times since the components do not need to be assembled at the shipyard itself. * Build PDC / Orbital Habitat - [[Planetary Defence Centre]]s are ground bases that can perform a variety of military tasks, while Orbital Habitats are essentially ships without engines. * Prefab PDC allows the construction of the same kinds of PDCs as "Build PDC". The difference is that a prefabricated PDC is left unassembled, so it can be loaded into a cargo ship and moved elsewhere. * Assemble PDC requires the presence of a complete set of pre-fabbed PDC components, and either a construction factory or an [[Construction Brigade]]. The PDC will then be assembled. * Refit PDC allows PDCs to be updated (say, with new missile launchers or better fire controls). The cost to do so depends on the differences between the original PDC class and the class it is being refitted to. * Maintenance Supplies Industrial capacity is used to create [[Ship_Maintenance|maintenance supplies]], which ships carry and use to fix maintenance failures and combat damage. ;Industrial Allocation and Stockpiles This pane shows the Construction capacity available at this colony. Hovering over the value will reveal the production rates for construction, fighters, and ordnance used to calculate it. The gridview bellow shows this colony's currently active/queued production projects and data relevant to that project such as the percentage of capacity being used and the estimated completion date. Queued projects will show "Queue-" followed by the place in line in the last column Clicking the Stockpiles button changes the window to display the current [[Stockpiles]] of Ship Components and Planetary Missiles, Prefabricated PDC Components, and Fighters currently in orbit. Clicking Stockpiles again will return to the previous screen. ;Create Industrial Project This pane contains the actual controls for adding, modifying, and cancelling production projects of the selected construction. In a specified Number of Items using a specified Percentage of the capacity of the related production facility ([[Construction Factory|Construction]], [[Ordnance Factory|Ordnance]], or [[Fighter Factory|Fighter Production]]). New creates a new project, Modify modifies an existing selected project, Cancel gets rid of an existing selected project (any fully completed items are retained, any fractional items are lost), Pause pauses an existing selected project, and SM Add, when in SpaceMaster mode, allows for directly adding a specified number of installations, missiles, PDCs, etc to the colony. ;Fuel Production Lists the current number of fuel refineries, the annual production of fuel, and the fuel in reserve. Start and stop buttons allow fuel production to be halted or started (it is started by default).
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