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=== Capabilities === '''''Note:''' This section was written for [[VB6]], {{unsure}} if it still applies in [[CSharp|C#]] (other than fuel use).'' Because NPRs don't manage their resources as well as a human player, they use different rules in regard to research, fuel and maintenance. They start with the same research points as any player-race of the same population, plus a bonus based on time since game start. The formula for Players and NPRs is : Tech Years = Game Years + 20 Research Points = Research Labs x TechYears x 300 * [[CSharp|C#]] NPRs can return home for fuel even after running out, and [[VB6]] NPRs don't use fuel at all. * They don't suffer maintenance failures * They don't have to retool shipyards. * Minerals from their mining colonies get magically transported home * NPRs also do not use troop transports. ''(This point requires verification)'' Their mining colonies are created like human [[Civilian Mining Complex]]es, i.e. they can just appear instantly and without the need of freighters.
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