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C-Basic Beam Warship Tutorial
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===Fine Tuning=== And with that, we finally have a ship that can move around, spot enemies, defend itself against missiles, and destroy enemy ships. Does that mean we're done? Not quite! (Sorry.) But we are getting close. There's a few more things to consider - passive defenses ([[armor]] and [[shields]]), the logistics of running the ship ([[deployment time]], [[engineering]] and [[maintenance]], and [[fuel]]), and then any last-minute tweaks we want to make. Firstly, passive defenses. We don't have the technology for shields yet, so we'll just use armor here. The ship has already gotten slower than we might want, and thick armour is heavy, so we won't overdo it. Let's change the armor rating (top middle) from 1 to 3. For logistics, we need to think about how this ship will be used. Is it going to stay at a fleet base and only sortie when it's needed? If so, you can get away with a short deployment time. Since this ship is fairly fuel-inefficient, we can't afford to have it flying around all the time (escorting freighters, say), so we'll use this only for responding to enemy attacks. That means the default 3 months is fine for deployment time. Likewise, the default single engineering space provides enough maintenance supplies and repair support to keep the ship flying for 1.33 years on average, which is plenty. The default fuel tank of 250,000 litres is also just about right for us - it gives us 60 days of powered flight, and 10.6 billion km of range, which is enough to fly to Neptune and back with a bit left over. If we're ever deploying far away, then this ship will want a tanker to keep it topped up, but for now we can ignore that. Finally, last-minute tweaks. In this case, I've designed the ship in advance to work fairly well, so you shouldn't need anything. It isn't perfect for every role, but...well, this is a tutorial. It's good enough for now. With all of that done, the final ship design should now look like this: Ark Royal class Cruiser 3,820 tons 126 Crew 488.7 BP TCS 76 TH 154 EM 0 2010 km/s Armour 3-21 Shields 0-0 HTK 25 Sensors 6/6/0/0 DCR 1-2 PPV 26.32 Maint Life 1.33 Years MSP 80 AFR 117% IFR 1.6% 1YR 48 5YR 722 Max Repair 76.8 MSP Commander Control Rating 1 BRG Intended Deployment Time: 3 months Morale Check Required Nuclear Thermal Engine EP153.60 (1) Power 153.6 Fuel Use 111.54% Signature 153.60 Explosion 12% Fuel Capacity 250,000 Litres Range 10.6 billion km (60 days at full power) 15.0cm C3 Near Ultraviolet Laser (2) Range 180,000km TS: 3,000 km/s Power 6-3 RM 30,000 km ROF 10 6 6 6 4 3 3 2 2 2 1 Twin 10cm C3 Near Ultraviolet Laser Turret (2x2) Range 90,000km TS: 12000 km/s Power 6-6 RM 30,000 km ROF 5 3 3 3 2 1 1 1 1 1 0 Beam Fire Control R48-TS12000 (1) Max Range: 48,000 km TS: 12,000 km/s ECCM-0 79 58 38 17 0 0 0 0 0 0 Beam Fire Control R192-TS3000 (1) Max Range: 192,000 km TS: 3,000 km/s ECCM-0 71 67 63 59 55 52 48 44 40 36 Pebble Bed Reactor R18 (1) Total Power Output 18.3 Exp 5% Active Search Sensor AS4-R1 (1) GPS 12 Range 4.8m km MCR 430.9k km Resolution 1 Active Search Sensor AS22-R100 (1) GPS 1200 Range 22.2m km Resolution 100 Thermal Sensor TH1.0-5.0 (1) Sensitivity 5 Detect Sig Strength 1000: 19.4m km EM Sensor EM1.0-5.0 (1) Sensitivity 5 Detect Sig Strength 1000: 19.4m km This design is classed as a Military Vessel for maintenance purposes This design is classed as a Warship for auto-assignment purposes You can hopefully see how this ship is benefitting from a consistent design approach, with all the parts designed to work together. For example, the turret has a tracking speed of 12,000 km/s so it lines up perfectly with the 12,000 km/s tracking speed on the second fire control. We can always mount these two systems together on another ship, and we'll know that they'll work together there just as well. Also note that because we just increased the size of the ship, the speed has dropped to 2010 km/s. The tracking speed for the 15cm Laser (which isn't turret-mounted) has therefore reverted to the Empire's best tracking speed technology of 3000 km/s. When we get to combat I will explain how to link weapon systems to fire controls. For now we are happy that this design has some long ranged 15cm lasers and a long-ranged fire control plus two anti-missile turrets with a suitable fast-tracking fire control.
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