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==Orbital movement== All bodies rotate around a sun, while moons also rotate around a planet. Comets have highly eccentric elliptical orbits, which are modelled accurately in [[CSharp|C#]] and simulated in [[VB6]] as a long, straight line on which they move towards the central star, then back to the other end of the line. For example, in VB6, the comet Brooks in the Sol system has an "orbital line" that is 46 billion km long. You can see comet orbits by switching on "Comet Paths" in the Display tab. Orbital movement is not constant, but takes place only once every five days to save CPU time. Orbital motion for Planets/Moons and Asteroids can be switched on or off separately in the Game Settings, saving a little CPU time when playing in very large universes.
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