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===Max Squadron Jump Radius=== Max Squadron Jump Radius is the maximum distance in thousands of kilometres the task group containing the jump ship will appear from the far side of the jump point after a combat transit. It is halved for commercial jump drives. Since jump points are good choke points, increasing this value will allow your combat ships to appear further away from the jump point, which may be useful if an enemy is camping the jump point itself. In C#, it significantly increases jump drive cost. In VB6, it slightly increases jump engine size\crew. {| class="wikitable" style="text-align: center;" ! Jump Radius (kkm) !! 50 !! 100 !! 250 !! 500 !! 750 !! 1,000 !! 1,500 !! 2,000 !! 2,500 !! 3,000 !! 4,000 |- ! RP cost |1,000||2,000||4,000||8,000||15,000||30,000||60,000||120,000||250,000||500,000||1,000,000 |}
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