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VB-Basic Beam Warship Tutorial
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===Engineering & Fuel=== Right, lets get back to our class design. We have weapons, power, fire controls and sensors so its time to do a little housekeeping. The failure rate is very high so lets add a couple of Engineering Spaces. These decrease the failure rate and increase the maintenance capacity. The range is limited so add a second Fuel Storage system. Warships are not much use if they are easily destroyed so we need to increase our armour. Firstly, review the armour section in Part 4: Basic Class Design if you are uncertain about the armour system in Aurora. Then increase the armour to 3. Note that this increases ship size from 5100 tons to 5650 tons. If you had better armour tech you could add the same protection using less hull space. Now the speed has fallen all the way down to 1769 km/s so add a couple more engines to take us above 2000 km/s. The ship should now look like this: Ark Royal class Cruiser 6200 tons 611 Crew 639 BP TCS 124 TH 250 EM 0 2016 km/s Armour 3-30 Shields 0-0 Sensors 10/10/0/0 Damage Control Rating 3 PPV 26 Annual Failure Rate: 102% IFR: 1.4% Maintenance Capacity 193 MSP Max Repair 45 MSP Nuclear Thermal Engine E10 (10) Power 25 Fuel Use 100% Signature 25 Armour 0 Exp 5% Fuel Capacity 100,000 Litres Range 29.0 billion km (166 days at full power) Twin 10cm C3 Near Ultraviolet Laser Turret (2x2) Range 90,000km TS: 15000 km/s Power 6-6 RM 3 ROF 5 3 3 3 2 1 1 1 1 1 0 15cm C3 Near Ultraviolet Laser (2) Range 180,000km TS: 3000 km/s Power 6-3 RM 3 ROF 10 6 6 6 4 3 3 2 2 2 1 Fire Control S04 96-3000 (1) Max Range: 192,000 km TS: 3000 km/s 95 90 84 79 74 69 64 58 53 48 Fire Control S04 24-12000 (1) Max Range: 48,000 km TS: 12000 km/s 79 58 38 17 0 0 0 0 0 0 Pebble Bed Reactor (6) Total Power Output 18 Armour 0 Exp 5% Active Search Sensor S10-R1 (1) GPS 10 Range 100k km Resolution 1 Active Search Sensor S20-R100 (1) GPS 2000 Range 20.0m km Resolution 100 Thermal Sensor TH2-10 (1) Sensitivity 10 Detect Sig Strength 1000: 10m km EM Detection Sensor EM2-10 (1) Sensitivity 10 Detect Sig Strength 1000: 10m km This design is classed as a military vessel for maintenance purposes Since we added engineering and fuel, the failure rate has gone up again and the fuel range came down due to the increased size from extra armour and engines. At some point though we just have to accept the figures or we will be adding systems forever. So we have finally completed the design for our first warship. This design was intended as a tutorial so don't accept it as a great design. Different players would modify it in different ways to suit their own style and the tech levels of different components vary considerably. It has much better fire control and weapon tech than armour, engine and sensor tech for example. It is intended for education and, as you play, you will find your own experiences in the game will guide future ship design. Different people will have different experiences and consequently will often develop different views on design, just like real life. This is probably a good point to look at the Component Summary tab on the Class Design window. This lists all of the components in your design, along with the amount of each component and their size, cost, crew and HTK. You can sort on any of these using the buttons on the right and use this information to analyze your design. For example, in this case 40.3% of the hull space and 18.8% of the cost is dedicated to engines while the Engineering Spaces are just 2.4% of the space and 1.6% of the cost. This section is just for reference but it can be enlightening when looking at just where your money is going. Open the Fast OB Creation window from the SpaceMaster menu, select Battle Task Group and your new design. Enter 3 in the number field and press Add. Congratulations, you are no longer totally defenceless. ---- * [[Main Page]] * [[Beam Overview]] [[Category:Tutorial]]
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