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===Build and Load Time=== '''Build Time''' (yrs) is how long the ship would take to build from scratch. This factors in the empire's shipbuilding rate tech and the size of the ship (see the update on Shipyards for details about ship build times). '''Load Time''' (DHM) is the base load time for freighters, colony ships, and troop transports. This base value is 50 hours per cargo bay and cryogenic transport bay, plus 10 days for any number brigade-sized troop transport modules. This number can be reduced by cargo handling systems (the load time is divided by 5 times the number of cargo handling systems) by commercial spaceports (load time divided by spaceport level + 1), and by the logistical value of the ship's task force and commander, as well as the governor at the colony where loading or unloading is taking place. Example: A freighter has five cargo holds (5 * 50 hours = 250 hours base load rate). Adding two cargo handling systems would reduce it by (2 * 5 = 10) to 25 hours, which represents the amount of time it would take to unload an uncommanded ship using only the ship's own facilities at an uncontrolled location (such as our asteroid outposts). Unloading at a level one spaceport would cut it by 2 again, to 12.5 hours. A 15% task force logistics bonus would multiply it by 0.85, to 10.625 (but only if the ship is operating in the same system its Task Force Staff is located), and if the colony governor has a 25% logistics bonus, it would be multiplied by 0.75 and wind up at 7.9 hours. Finally, the ship's captain's logistics bonus is used as well, so a 10% captain's logistics rating would multiply it by 0.9, to 7.17 hours. As can be seen, cargo handling systems, spaceports, and good personnel can drastically reduce ship load times and speed up interplanetary commerce and transport. '''Materials Required''' sums up all the TNEs required for the ship's components and its armor. The sum of these tonnages represents the build cost of the ship.
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