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C-Basic Beam Warship Tutorial
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===Successor Designs=== A design we don't need to tweak is boring. So, for sake of demonstration, let's consider a fairly major "tweak" - increasing the ship from a mere cruiser to a battlecruiser. This will demonstrate how we can use all the same components, but make something bigger, faster, and meaner. For this, we're just going to copy the class ("Copy Class" button, bottom middle) as our starting point. Change the type to "Battlecruiser" at the top - it doesn't actually make a gameplay difference, but it's cooler. The battlecruiser will use all the same components, but in bigger numbers. Instead of one engine, use 3. Instead of 2 ship-killer lasers, use 6. Instead of 2 defensive turrets, use 3. This will double our power needs, so we'll add a second power plant. And let's also increase the armor thickness from 3 to 5. Note that we don't need to add more sensors, fire controls, or similar systems - they work just as well on the big ship as they did on the small one. You can choose to add more if you want (bigger ships often want redundant systems), but let's see if the design can work as-is. Our ship should now look like this: Ark Royal - Copy class '''Battle'''cruiser 8,306 tons 256 Crew 981.7 BP TCS 166 TH 461 EM 0 2774 km/s Armour 5-36 Shields 0-0 HTK 48 Sensors 6/6/0/0 DCR 1-1 PPV 54.48 Maint Life 0.28 Years MSP 74 AFR 552% IFR 7.7% 1YR 264 5YR 3,959 Max Repair 76.8 MSP Commander Control Rating 1 BRG Intended Deployment Time: 3 months Morale Check Required Nuclear Thermal Engine EP153.60 (3) Power 460.8 Fuel Use 111.54% Signature 153.60 Explosion 12% Fuel Capacity 250,000 Litres Range 4.9 billion km (20 days at full power) 15.0cm C3 Near Ultraviolet Laser (6) Range 180,000km TS: 3,000 km/s Power 6-3 RM 30,000 km ROF 10 6 6 6 4 3 3 2 2 2 1 Twin 10cm C3 Near Ultraviolet Laser Turret (3x2) Range 90,000km TS: 12000 km/s Power 6-6 RM 30,000 km ROF 5 3 3 3 2 1 1 1 1 1 0 Beam Fire Control R48-TS12000 (1) Max Range: 48,000 km TS: 12,000 km/s ECCM-0 79 58 38 17 0 0 0 0 0 0 Beam Fire Control R192-TS3000 (1) Max Range: 192,000 km TS: 3,000 km/s ECCM-0 71 67 63 59 55 52 48 44 40 36 Pebble Bed Reactor R18 (2) Total Power Output 36.6 Exp 5% Active Search Sensor AS4-R1 (1) GPS 12 Range 4.8m km MCR 430.9k km Resolution 1 Active Search Sensor AS22-R100 (1) GPS 1200 Range 22.2m km Resolution 100 Thermal Sensor TH1.0-5.0 (1) Sensitivity 5 Detect Sig Strength 1000: 19.4m km EM Sensor EM1.0-5.0 (1) Sensitivity 5 Detect Sig Strength 1000: 19.4m km This design is classed as a Military Vessel for maintenance purposes This design is classed as a Warship for auto-assignment purposes More firepower, faster, and tougher - what's not to love? Well... * The biggest drawback is that it's a lot tougher to build. The cost has gone from 488.7 BP all the way up to 981.7 BP, which is more than double. It's also gone from 3820 tons to 8719 tons, meaning that we'll need a far bigger shipyard to build it. That shipyard will take longer to retool for the construction, and the build time of the ship (visible at the top) has also gone from 1.39 years to 1.87 years. That means you can't build as many, even if our shipyards are big enough. * The ship's fuel tanks didn't grow with the rest of the ship, so now we only get 4.9 billion km, and 20 days of flying. That's probably not enough, so we'll add a second large fuel tank. * Our maintenance life has also dropped from 1.33 years to a pathetic 0.28 years - that one engineering space isn't nearly enough any more, with all the new stuff to maintain. Let's add a second engineering space, plus a small maintenance storage bay. * And while we don't need a second bridge, we might want to add an Auxiliary Control (under Command and Control) to the ship - this will let us give the ship an executive officer as well as the commander, with the XO focusing on training the crew more effectively. It's fairly light and cheap, and the big ship can benefit from it. So with those tweaks, let's bring it home and show off the final version of the new, larger ship: Ark Royal - Copy class Battlecruiser 8,719 tons 266 Crew 1,021.5 BP TCS 174 TH 461 EM 0 2642 km/s Armour 5-37 Shields 0-0 HTK 51 Sensors 6/6/0/0 DCR 2-2 PPV 54.48 Maint Life 1.39 Years MSP 246 AFR 304% IFR 4.2% 1YR 139 5YR 2,083 Max Repair 76.8 MSP Commander Control Rating 2 BRG AUX Intended Deployment Time: 3 months Morale Check Required Nuclear Thermal Engine EP153.60 (3) Power 460.8 Fuel Use 111.54% Signature 153.60 Explosion 12% Fuel Capacity 500,000 Litres Range 9.3 billion km (40 days at full power) 15.0cm C3 Near Ultraviolet Laser (6) Range 180,000km TS: 3,000 km/s Power 6-3 RM 30,000 km ROF 10 6 6 6 4 3 3 2 2 2 1 Twin 10cm C3 Near Ultraviolet Laser Turret (3x2) Range 90,000km TS: 12000 km/s Power 6-6 RM 30,000 km ROF 5 3 3 3 2 1 1 1 1 1 0 Beam Fire Control R48-TS12000 (1) Max Range: 48,000 km TS: 12,000 km/s ECCM-0 79 58 38 17 0 0 0 0 0 0 Beam Fire Control R192-TS3000 (1) Max Range: 192,000 km TS: 3,000 km/s ECCM-0 71 67 63 59 55 52 48 44 40 36 Pebble Bed Reactor R18 (2) Total Power Output 36.6 Exp 5% Active Search Sensor AS4-R1 (1) GPS 12 Range 4.8m km MCR 430.9k km Resolution 1 Active Search Sensor AS22-R100 (1) GPS 1200 Range 22.2m km Resolution 100 Thermal Sensor TH1.0-5.0 (1) Sensitivity 5 Detect Sig Strength 1000: 19.4m km EM Sensor EM1.0-5.0 (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km This design is classed as a Military Vessel for maintenance purposes This design is classed as a Warship for auto-assignment purposes You can tweak it further after this point - maybe you want redundant fire control systems, or thicker armour, or more fuel range. You should now have the ability to take the design in any direction that you want to go with it.
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