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==Tabs== ===Summary=== {{Screenshot|[[File:ClassDesignTab1.png]]|state=frameless}} This window contains a summary of the components and capabilities of the ship. The first line lists the name of the ship plus its hull type, the size in tons, the total crew, the build cost, '''TCS''' (total cross section, based on its size and any [[cloaking]] value, this is the ship's signature size against [[active sensor]]s. '''TH''' is the ship's maximum thermal signature and is determined by engine power. '''EM''' is the ship's electromagnetic emissions, which is based on shield strength. The next line displays the max speed of the class, its armour rating (number of armor rows) and number of armour columns, shield strength and recharge rate, passive sensor strength (Thermal/EM/Geological/Gravitational), damage control rating (used when making battle repairs) and planetary protection value (the amount the ship contributes toward satisfying nearby colonies desire for protection). PPV is based on the number of hull spaces devoted to weaponry on the ship. The third line displays [[Ship_Maintenance|maintenance]] information: '''Maint Life''' is the average length of a time this ship can operate before expending all its maintenance spares. '''MSP''' is the number of maintenance spares the ship can carry. AFR is the chance that a component will fail in a one year period. IFR is the chance that a component will fail during any given five-day increment, the average amount of maintenance spares the ship will consume over one ('''1YR''') and 5 ('''5YR''') years, and the number of spares required to repair the most expensive component on the ship. When a maintenance failure occurs, a number of MSP equal to the build cost of the failed component is used to repair it. If those MSPs aren't available, the component becomes destroyed and requires twice its cost in MSPs to field [[Ship_repair|repair]]. The next line shows the Intended Deployment Time, Spare Berths ... *** The next block contains information about the ship's engine, fuel reserves and range. All components have a single line listing with a number in parentheses indicating the number of that component in the design. The next block contains information about the ship's weaponry and targeting sensors. Missile to-hit chances are shown as TH: X / Y / Z, where X Y and Z are percentage hit chances against targets moving at 3000, 5000, and 10000 km/s, respectively. Beam to-hit chances can be configured by the controls on the right of the tab. The Range Bands control sets the interval for the listed accuracy (beam fire control) and damage (beam weapons) displays. The Target Speed control sets the speed of the theoretical target the beam fire control is displaying, which alters its accuracy. The next block contains information on the ship's passive and active sensors. GPS is the active emissions strength of an active sensor. When a ship's active sensors are turned on, the ship has an EM signature at least as strong as the sum of the GPS values for all its active search sensors. Missile fire controls do not contribute. The last line in the information display indicates whether the ship is affected by special rules. Possible classification are: a Commercial or Military for maintenance purposes, military ships are subject to maintenance failures and requiring overhaul. [[Fighter]] for production, combat and maintenance purposes; and an [[Orbital Habitat]] for construction purposes. ===Design View=== {{Screenshot|[[File:ClassDesign_ComponentSummary.png]]|state=frameless}} This tab is only visible if the design is unlocked. It is how you actually add components to and remove components from a ship design. The '''Available Components''' pane contains a list of all ship components eligible to be placed on the design. The '''Components''' pane to the right contains the list of currently added components. The '''Brief Summary Display''' is a copy of the class summary view, and the '''Design Errors''' pane lists any design inconsistencies (not enough life support for the required crew, and weapons without fire controls. It doesn't warn of insufficient or missing reactors. Ships 1000 tons and larger require a bridge component, and will show a warning if they don't have one. Components are added to the design by double-clicking the desired component from the Available Components list, or selecting a component and pressing the '''Add''' button. They can be removed from the design by double-clicking the desired component in the Components pane to the right, or selecting a component in either the Available Components or Components pane and pressing '''Remove'''. The radio button beside the Add/Remove buttons set the quantity to be added or removed. The check boxes filter the components in the Available Components pane. '''Own Tech Only''' hides any components salvaged from foreign wrecks or captured on foreign planets. '''Group Components''' groups components together under category headings. '''Show Obsolete Tech''' makes obsolete components show up in the pane. Commercial Only hides all components that would flag the craft as military. ===Ordnance / Fighters=== {{Screenshot|[[File:ClassDesign_OrdnanceFighters.png]]|state=collapsed}} This tab allows setting up a preferred strike group for carriers and a preferred missile loadout for missile ships. The '''Preferred Magazine Loadout''' displays the magazine loadout for the class. When ordered to reload from colliers or planetary stocks, the ship will attempt to load its magazines to fit the loadout set here. If it cannot fully load the specified missiles, it will attempt to load the next older missile from the same series as the one in its loadout (if available). Missiles are added to the loadout by double-clicking the missile line item in the middle pane. They are removed from the loadout by double-clicking them in the loadout pane itself. The radio buttons above the missile types set the amount to be added or removed with each double-click. '''Load Ships''' is an SM Mode button that gives every ship in the class a free load of the specified missiles. '''Ignore Size Restriction''' will show all missiles, even if they are too big to fit in the launchers on the ship. '''Show Obsolete''' shows or hides obsolete missile and fighter designs in their respective screens. '''Msl Obsolete''' toggles the selected missiles obsolete flag. ===Components Summary=== This tab provides a table of information regarding the relative proportions of ship components in several categories (each % total is for the category immediately preceding it: the first is % of total size, the second is % of total cost, the third is % of total crew, and the last is % of total HTK). The buttons to the right sort the columns by the indicated value. '''Amount''' is the number of the indicated component included in the design, '''Size''' is the total number of HS devoted to the components, '''Cost''' is the number of BP required to build the components, '''Crew''' is the number of crew required to service the components, and '''HTK''' is the HTK value of the components and determines if they are destroyed when damaged in combat. ===DAC / Rank / Info=== {{Screenshot|[[File:ClassDesign_DAC.png]]|state=collapsed}} This tab contains miscellaneous information. '''Minimum Rank and Class Priority''' is used to set the minimum naval officer rank required to command the ship. The numerical edit box allows setting a priority for the class. Classes with a higher assigned priority will be chosen first when commanders are being assigned, meaning the best commanders get the highest priority ships. Set is used to enter a value into the database after it is entered. '''Name Type''' allows setting a theme for this class which will be used for the default names of members of the class when queued at a shipyard. '''Eligible additional classes''' if this is a primary class for a shipyard lists the classes that can be built without retooling if a yard is tooled to produce the currently selected ship design. Here you can see a yard tooled to design the Surigao can also build the Samar. Refit Cost From is used to view the refit cost required to refit a ship in the dropdown class to the currently selecte class. Refitting an Ascendency-class colony ship into a Surigao DE would cost 97.5 BP, which is 55% the cost of a new Surigao. Effectively half the ship would have to be discarded and rebuilt. '''Additional Information''' allows saving notes about the class. Press Save after entering your notes to save them to the DB. The '''Damage Allocation''' chart shows how [[Internal Damage|internal damage]] is rolled. A "die" with sides equal to the number of hull-spaces on the ship is rolled and compared against the DAC. Damage is applied to the selected component. If electronic damage is inflicted (from high power microwave weapons), damage is rolled on the Electronic-Only DAC. ===Ships in Class=== This tab shows all the existing (or soon to exist) ships of the selected class. It lists the name, fleet, current solar system (colony if under construction), launch date, remaining fuel, remaining ammo (though this display is often bugged), maintenance supplies, and maintenance clock. The Show under construction checkbox shows ships still under construction, and Show civilian registered shows ships built by civilian shipping lines.
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